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Joined: September 11, 2009, 19:58


Posted: October 16, 2020, 19:21 Post #1
Thanks to features in rafalh's Dash Faction 1.5.0, it's now possible for level designers to use custom static meshes when making multiplayer maps.

This tutorial covers using custom clutter object meshes and importing static meshes as level geometry.

Note that this tutorial does NOT cover exporting static meshes from Blender and converting them to a Red Faction-compatible format. For a tutorial on how to do that, please watch this: https://youtu.be/ic2HN1WYBJY

Additional resources:
* https://opengameart.org/content/metal-barrels-pack - Public domain mesh used in this tutorial
* https://www.factionfiles.com/ff.php?action=file&id=517980 - V3D Tool version used in this video
* https://www.factionfiles.com/ff.php?action=file&id=2797 - DM Tools (VPP Builder, Viewer, etc.) used in this video
* https://www.factionfiles.com/ff.php?action=file&id=518329 - Download the files referenced in this video
* https://discord.gg/fRrUzuV - Red Faction community Discord
* https://factionfiles.com - Red Faction community & custom file archive
* http://redfaction.help - Red Faction quick links and FAQ

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