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OvalPiston
Posts: 6
Joined: November 27, 2015, 15:00

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Posted: December 27, 2015, 14:26 Post #1
I have the redpf.exe and the VPPBUILDER32 app.

I want to add weapons and jumppads to some maps.

What's the best way to do that?

btw, I can't find any help in how to learn/use REDPF.

Thanks!

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Goober
Posts: 295
Joined: September 11, 2009, 19:58

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Posted: December 27, 2015, 14:54 Post #2
-Find the .vpp file for the map you want to edit (for custom maps, this will almost always be in RedFaction\user_maps\multi, and for stock maps, it will be either the "levelsm.vpp" file or "levelspf.vpp" file in the root RedFaction directory)
-Open that .vpp file in VPPBUILDER, locate the .rfl file for the map, hit the "Extract" button, and extract it to your RedFaction\user_maps\multi folder. If the map relies on any custom textures (.tga or .vbm files inside the .vpp file), you should extract those as well. Custom textures go in your RedFaction\user_maps\textures folder.
-Open REDPF (if you had it opened already, you will need to restart it), and use the File->Open feature to browse for and open the .rfl file you just extracted.
-Use the File->Save As feature to save the map immediately under a new .rfl name. If you don't do this, it will cause compatibility issues when you try to do anything with your map.

I should note that as a matter of common courtesy, if you want to edit another person's map, you should ideally obtain their permission before doing so. In a game such as RF, where 99.99% of mappers are no longer involved in the community (and pretty much impossible to contact), you can probably feel comfortable just changing the "Author" attribution field in Level Properties to something like "Goober (Edited by OvalPistol)", and clearly stating that the map is an edit if/when you go to upload it to Faction Files for others to play.

As far as general RED/REDPF help, we've got a selection of tutorials in the tutorials section of our forum: [Link]. Other than that, you can check out the official RED help files from Volition: [Link]

If you have any additional questions, feel free to post on our forums about it and myself or another mapper should be able to provide an answer.

Welcome to Faction Files, and happy mapping! :!

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[Deleted User]
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Posted: December 27, 2015, 17:06 Post #3
And check mapping guides on rfrun, there more specificly for run maps but they carry over

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ice
Posts: 134
Joined: November 11, 2010, 5:03

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Posted: December 27, 2015, 17:51 Post #4
Here's a link, to Rededitor section of rfrun.net , the hotkey guide is particularly useful. Feel free to ask questions.

http://rfrun.net/?page_id=2446

NukeTown For RF bra!

Visit RFrun.net for Deathrun Related things!
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OvalPiston
Posts: 6
Joined: November 27, 2015, 15:00

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Posted: December 29, 2015, 0:36 Post #5
Thanks for the tips! Now I'm creating and modding existing maps!

Question: when I take a new map (or any map) and edit it with either REDPF or RED, when I destroy some object that allows for it, all of the objects on the map look like this:

http://s1194.photobucket.com/user/jeffrozar/media/rflayers.jpg.html

Anyone know what's going on? I just open the .rfl file in RED (or REDPF), press Space to rebuild the geometry, then File/Save. Then in VPPBUILDER32, I drag/drop the modified .rfl file into it, save the files to a .VPP and copy it into the multi folder.

Any ideas what's the problem?
Edited by OvalPiston at December 29, 2015, 0:37

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Mitzi
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Joined: September 11, 2009, 17:01

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Posted: December 29, 2015, 1:27 Post #6
This happens if you haven't calculated lighting. Click "Lighting" on the toolbar before saving. If you don't want to actually put lights in your map right now set a white ambient light color in level properties

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OvalPiston
Posts: 6
Joined: November 27, 2015, 15:00

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Posted: December 31, 2015, 17:49 Post #7
Quoting Mitzi
This happens if you haven't calculated lighting. Click "Lighting" on the toolbar before saving. If you don't want to actually put lights in your map right now set a white ambient light color in level properties


Perfect, thanks!

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