FF Logo
Hello Guest | Login | Register
Latest reviews
· Tesseract 
Reviewed by RoMeK

· RFU6 - Live Mines 
Reviewed by RoMeK

· Terror of PsY 
Reviewed by Goober

· [SP] The Curse of Orion v0.... 
Reviewed by BATEMAN

· Deathrun5 
Reviewed by SeeLkaDooM94

· Red Roulette 
Reviewed by liq

· Purple Envirosuit Miner 
Reviewed by SeeLkaDooM94

· {DVL} Entryway 
Reviewed by SeeLkaDooM94

· TA Square Mall 
Reviewed by BATEMAN

· RFU6 - Umbra Pogo 
Reviewed by Goober

· Champions 
Reviewed by Goober

· Champions 
Reviewed by BATEMAN

· Cargo 
Reviewed by BATEMAN

· RFU6 - Overlord 
Reviewed by Goober

· Exile (Beta 21) 
Reviewed by kerpal

Who's online?
1 user and 57 guests
The Faction Files forums are archived. Please join the community on our Discord for all Red Faction discussions.
Pages: [1]
Users Avatar
Posts: 289
Joined: September 11, 2009, 19:58


Posted: June 3, 2014, 21:29 Post #1
This tutorial will walk you through how to create what is commonly referred to as a "keyframe trick"

Keyframe tricks are required to use the vast majority of events in REDPF in Multiplayer.

NOTE: Keyframe tricks are NOT needed when mapping for Single Player RF.

Prerequisite knowledge: How to create basic movers using keyframes

1) Create a "Delay" event to use for your moving group. Please note that this doesn't have to be a delay event, and could be pretty much anything else in the editor that can be put into a moving group.
2) Create a group containing the "Delay" event, and keyframe that group.
3) Create a second keyframe within the same moving group, and move this keyframe away from the first one.
4) Go to the properties for each keyframe, and set the "Movement Type" to "Ping Pong Once", and "Departing Travel Time" and "Returning Travel Time" both to 0.00 seconds.
5) Select whatever event you're using the trick to activate, and note the object UID. To locate this, look at the REDPF console in the bottom left hand corner of the main REDPF window with the object selected.
6) Open the properties window of the second keyframe in your trick, and insert your event's UID into the "Trigger Event with UID" field.

Examples of where keyframe tricks are necessary:
-Creating a teleporter
-Toggling bolt emitters
-Toggling particle emitters
-Toggling fog
-Making an explosion (and/or geo crater) in your map
-Removing clutter objects when triggered

You can download an example keyframe trick below. This group contains the keyframe trick, a trigger door object to activate it, and an example event (shown in green) as a placeholder for any event you need to activate using the trick.
[Download Keyframe Trick Group]

The Faction Files forums are archived. Please join the community on our Discord for all Red Faction discussions.
Pages: [1]

© 2009-2021 Faction Files

Page generated in 0.047 seconds