FF Logo
Hello Guest | Login | Register
Join us on Discord!
Latest reviews
· Stealth Patch for Admin HQ 
Reviewed by ArcticFoxxo997

· Blunder's Helix 
Reviewed by kerpal

· Intuition (Beta 9) 
Reviewed by incrediblegobli...

· NASCAR 
Reviewed by liq

· Avoid the Guards! 
Reviewed by MysticaL-AceR

· Extra Chunky Gibs 
Reviewed by Willson

· Avoid the Guards! 
Reviewed by kerpal

· Avoid the Guards! 
Reviewed by liq

· EDF In Crisis 
Reviewed by jpage027

· Vindicate ESC (Beta 1) 
Reviewed by kerpal

· Abkhîn B1 
Reviewed by kerpal

· Serious Sam Style Music Eve... 
Reviewed by liq

· Danger Canyon 3 
Reviewed by dvl_iac

· Abkhîn B1 
Reviewed by dvl_iac

· Abkhîn B1 
Reviewed by Goober

Who's online?
1 user and 67 guests
The FactionFiles forums are archived. Please join the community on our Discord for all Red Faction discussions.
Pages: [1]
Users Avatar
Mitzi
Posts: 400
Joined: September 11, 2009, 17:01

likes this
(Y)

Posted: June 2, 2014, 9:02 Post #1
I think there was another tutorial for this (on redtech maybe?) but it involved a Switch event and a bunch of other junk you don't actually need.

Toggling bolt emitters is simple enough but might not be obvious to someone who's new to RF's events.

1) You have a bolt emitter.
2) Create a Bolt_State event and link it to the bolt.
3) Create an Invert event and link it to the Bolt_State.
4) To turn the bolt on, you just link something to the Bolt_State and activate it.
5) To turn the bolt off, you just link something to the Invert and activate it.

Short and simple.

The FactionFiles forums are archived. Please join the community on our Discord for all Red Faction discussions.
Pages: [1]

© 2009-2026 FactionFiles