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A GUI-based editing suite for Red Faction animations and skeletal meshes.
Primary features:
- View/play all game skeletal meshes and animations, grouped by family
- Analyze all animation values and keyframes via timeline (dope sheet)
- Edit poses as desired using extensive toolset
- Edit skeletal mesh bones, collision spheres, prop points, LOD distances, and materials
- Convert to/from glTF 2.0
- Linter to identify and resolve issues before they cause an issue in game
- Retarget one or more animations to a different skeleton
Github repo:
[Link]
Usage guide:
[Link]
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| Name | Date Added | Downloads | Quick Links |
| RFA Workbench v1.0.0 (newest) | 10/04/2026 | 2 | [Download] |