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FactionFiles :: Files :: Red Faction - Maps - Deathmatch :: Backrooms by Romek
File Info
Author: Romek [Search Author]
Uploader: Uploader [View Profile]
RFL Name: dm-backroomsb1.rflCopy RFL Name
RFL Date: 09/25/2026
RFL Version: 305
File Size: 30.7MB
File Type: zip
Added: 09/25/2026
Downloads: 80 (59 In-Game AutoDL)
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👍 Recommended! 
(based on 3 user ratings)

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Description
Welcome to the Backrooms.

One central area with surrounding interconnected backrooms hallways and a few pathways upstairs to the second story.

Design is a based on a blend of lore videos from Cane Pixels, Complex Research & the recent Backrooms movie.
Reviews
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Intharth · Sat 3 Oct 2026, 0:52 (edited Sat 3 Oct 2026, 0:52) ·
likes this
(Y)
User Rating: 👍 Recommended!  
Had alot of fun with this one! Particularly abusing the flamethrower spawn spot and the crouch inset in the wall on the top floor ( :lolpup: ), but a pretty genuine backrooms design fitting very well into RF gameplay!
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BATEMAN · Tue 29 Sep 2026, 3:30 ·
likes this
(Y)
User Rating: 👍 Recommended!  
Best map of Game night, and an excellent map in general. Loved the close combat just around the corner play. Very well portrayed from backrooms aesthetics.

When i tested the map on my own, the black piano sticking out the wall scared the crap out of me.
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dvl_iac · Tue 29 Sep 2026, 3:21 (edited Tue 29 Sep 2026, 3:24) ·
likes this
(Y)
User Rating: 👍 Recommended!  
Pretty neat map! My only dive into the backrooms world was the movie that came out this year. Just based on that though it captures the vibe and aesthetic pretty well.

The little areas everywhere that you can see into but can't get to are a nice touch, makes make the map feel larger then it is and adds to the weird backrooms maze like world.

It seems to play pretty well. It's not very large, so should work well with smaller player counts. Was super crazy at GN with a full server!

If you do another version, I think adding some creepy mutants hiding in dark corners or appearing and disappearing randomly through the map would be fun. Also maybe some rooms lit with just dynamic lights, so you could make em flicker on and off. Also a couple of the textures could use mipmaps, so they look less noisy in the distance. I noticed it mostly with the carpet texture and roof tiles texture.
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Revisions
NameDate AddedDownloadsQuick Links
Backrooms (newest)09/25/202680[Download] [Install]

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