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FactionFiles :: Files :: Red Faction - Maps - Damage Control :: Devonian World DC by {DVL} I.A.C
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Author: {DVL} I.A.C [Search Author]
Uploader: dvl_iac [View Profile]
RFL Name: dc_DevonianWorld.rflCopy RFL Name
File Size: 128.6MB
File Type: zip
Added: 09/25/2026
Downloads: 2 (0 In-Game AutoDL)
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Description
This is a Damage Control conversion of my Devonian World CTF map. ( https://www.factionfiles.com/ff.php?action=file&id=8247 )

Changes from the CTF version:
- 3 Capture points added and flags removed.
- The CTF flag caves were restored to just being the boulders from the DM version.
- Respawn points were changed back to all teams, except the ones near the capture points, which should change to the team that owns the capture point.
- Invulnerability and Damage Amp were restored from the DM version.
- The optional "Prototaxite Spores" emitters were replaced with a weather region (new to AF 1.4), so spores are flying around everywhere during the day.
- The stop motion animations for the Prototaxites swaying in the wind were replaced with full animations.
- Lighting and shadows were greatly improved using Romek's enhanced version of RED (RED+).
- All meshes now have shadows.
- Lighting on meshes will now update in real time at night, instead of just a texture swap with a darker texture.
- LOD's added to all the custom trees to improve performance.
- Custom debris added to all the custom trees when they are destroyed, instead of the default RF square plastic crate debris.
- Fake water level rising and lowering from "waves" added to the large lake.
- DDS textures for the water and caustics, animated using the new ATX format added to AF 1.4, instead of VBM, so higher quality with less posterization.
- A bit less fog.
- Fake fog layer added to the skyboxes to blend them better with the fog in the map.
- A bit more vegetation.
- A few other minor tweaks I can't remember at the moment.

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Original Story for the map:

You're in your personal spaceship, on the way back to Earth from a business trip on Mars. Suddenly you come across a rogue temporal anomaly and your ship is pulled into its intense gravity. When you emerge on the other side, most of your ships systems are dead and you're on a collision course with Earth. No one is answering your hails and Earth looks weird for some reason. You enter the atmosphere and make an emergency crash landing. You survive the crash but your ship is no longer functional. You step out of your ship into an alien looking world, with the skyline dominated by fungal Prototaxites, rather than trees or skyscrapers. You now have a much bigger problem than a broken ship, you have arrived home 400 million years too early. Welcome to Earth's Early Devonian period!

I came across this Kurzgesagt video https://youtu.be/NYNBAxDfgrY and thought the last setting from 6:40-10:00 would make a cool setting for a map and was somewhat doable in RF, so I gave it a go and this was the result.

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Couple notes:
- 3min 30sec into the map it switches to a night-time look.
- Item pickup models for Medical Kit, Suit Repair, Super Health, and Super Armor, have been replaced with "medicinal" plant models I made, to better suit the map.
- This map requires Alpine Faction 1.4 or newer ( https://alpinefaction.com ) to run.
- This map runs 3x faster and looks best using the new Direct3D 11 renderer in the alpine faction launcher settings, so highly recommended to use that option if you have a dedicated GPU that supports it.
- If you need more performance in DX11, then try switching to vertex lighting mode instead of pixel lighting mode. (Console command "r_meshlighting 1")
- All the meshes have LOD's so if you need a performance boost you can also lower your graphics settings or set your LOD scale to 1 instead of the default of 10, so the LOD's kick in at much closer distances.
- The spaceship model is by Psionic Games, which I made some changes to. https://psionicgames.itch.io/low-poly-space-ship-pack

===============================================================================================
Bugs:

- Currently day lighting on the Prototaxite meshes only works if you are in DX11 mode with Pixel Lighting enabled ("r_meshlighting 2"). If you are in Vertex lighting mode or in DX9 they will have no direct lighting during the day and only be lit with ambient lighting, so will be much darker than normal. (Fix coming in AF 1.5.)
- Currently players won't be visible under water in the big lake due to a transparency bug on keyframes that has been around forever. (Fix coming in AF 1.5.)
- The only weapon that will be able to shoot through the water surface in the big lake will be the rail driver, since it's now a brush.
- If you have your music volume setting turned all the way down before loading the map, the background music won’t play, even if you turn the setting back up after loading the map. It needs to have some volume prior to loading for the music to work.
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Revisions
NameDate AddedDownloadsQuick Links
Devonian World DC (newest)09/25/20262[Download] [Install]

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