An alternate Damage Control conversion of my Curse of Io DM map. (
https://www.factionfiles.com/ff.php?action=file&id=8445 )
This is a smaller version of my original DC conversion (
https://www.factionfiles.com/ff.php?action=file&id=8446 ), for smaller player counts.
Changes from Full DC version:
- The whole inside of the ship and everything that goes along with it are removed.
- Only 3 capture points instead of 5.
- A couple more respawn points.
- A few more items.
- Some lighting, texture and ambient sound tweaks.
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Gameplay Notes:
- Hit your use key at any time mid jump, to activate a short burst from your thruster pack and travel much further distances.
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Other Notes:
- This map requires Alpine Faction v1.3 or newer ( https://alpinefaction.com ) to run.
- This map runs faster and looks best using the new Direct3D 11 renderer in the alpine faction launcher settings, so highly recommended to use that option if you have a dedicated GPU that supports it.
- If you need more performance in DX11, then try switching to vertex lighting mode instead of pixel lighting mode. (Console command "r_meshlighting 1")
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Bugs:
- If you use your thruster pack and hit something above you, you will get stuck to that brush until the thruster pack turns off.
- Since rockets are affected by push regions and the thruster pack is a solo triggered push region. Where you see the rocket could be different then what the server sees. So you could potentially kill or be killed by rockets that looked like they missed.
- If you have your music volume setting turned all the way down before loading the map, none of the music will play, even if you turn the setting back up after loading the map. It needs to have some volume prior to loading for the music to work.