Create and edit Red Faction .vfx files directly in Blender: no 3ds Max required!
Import existing VFX or build entirely new ones from scratch.
- Animated meshes with morph shape keys
- Particle emitters with presets
- Patch or fully replace existing VFX files
- Export ready-to-use .vfx files for your levels
- Engine attachment points (dummies) for flags, weapons, thrusters, and more
Includes reference guide, engine VFX reference, Readme and test files.
Early release: still mapping the full VFX format. Feedback welcome on Discord.
v0.6.3 Changes:
- New Dummies system: one-click to create attachment points ($prop_flag, muzzle, thruster, corona, etc.) with auto-parenting to the selected mesh
- Longer animations: fixed a vertex count mismatch that crashed RED editor on larger morph animations
- Automatic transforms: no more manual Ctrl+A before export
- Modernized limits: removed outdated vanilla RF restrictions, added DDS texture support
- Streamlined UI: cleaned up panels, removed unused settings, improved Blender 5.0 compatibility