Community Average Rating
👍 Recommended!
(based on 1 user rating)
REDUX is a lightweight, command‑line toolkit designed to convert and export Red Faction geometry and object data between different Red Faction formats, and streamline and simplify asset prep and/or migration across RF and modern pipelines involving software like Blender or 3ds Max.
This software is still very much in beta, and may have bugs. If you find any, please contact me via the REDUX forum in #workshop-projects on the Community Discord
Usage:
redux.exe -input <file> -output <file> [options]
To see available arguments:
redux.exe -h
Supported input formats:
- RF Group (.rfg) - Brushes from non‑moving groups
- RF1/RF2 Level (.rfl) - Static geometry or brushes from non‑moving groups, most object types (if output is .rfg)
- RF Static Mesh (.v3m) - Mesh with submeshes, LODs, prop points, and cspheres
- Wavefront OBJ (.obj) - Geometry objects with flags in object names
Supported output formats:
- RF Group (.rfg) - Brushes with flags (air, portal, detail, etc.), most object types (if input is .rfl)
- RF Static Mesh (.v3m) - Mesh with submeshes for each brush/geometry object (basic support)
- Wavefront OBJ (.obj) - Geometry objects with flags in object names
Documentation and source code:
https://github.com/GooberRF/redux
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User Rating: 👍 Recommended!
A super handy tool that made the full on dynamic day/night switch possible in mine and Phasmomancers RFU8 Catan map. The ability to take a RF group file or fully built RFL file and convert it to a model file Blender could open, as well as retain all the texturing and uv mapping, was essential to pull off the effect. Trying to do it the old way with vrml files then having to re texture and uv map everything in blender would have been way too tedious and I wouldn't have even attempted it. Looking forward to seeing what other new abilities this tool unlocks in the future!
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(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)