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FactionFiles :: Files :: Red Faction - Maps - Deathmatch :: {DVL} Boingy 3 V1.1 by {DVL} I.A.C
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Author: {DVL} I.A.C [Search Author]
Uploader: dvl_iac [View Profile]
RFL Name: dm_Boingy3v1-1.rflCopy RFL Name
RFL Date: 05/08/2025
RFL Version: 301
File Size: 114MB
File Type: zip
Added: 05/08/2025
Downloads: 2 (0 In-Game AutoDL)
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Description
I spent a few weeks building this map just to test some of the new Alpine Faction events/abilities and it has basically turned into an Alpine Faction tech demo map. It makes use of at least 20 new abilities that were added to RED through Alpine Faction.

Check out a full overview of the map here: https://youtu.be/-7Gbng7S54A

I decided to use Boingy 2 (https://youtu.be/9oRz1rFQnuE) as the starting point for this map because I thought it would be a fun mix of new and old school, and since it's Boingy, nothing has to make any sense, giving me full creative freedom to try whatever the hell I wanted haha. Thanks to Phasmomancer & Goober for giving some ideas and beta testing.

I originally made Boingy 1 and 2 in 2004 when I was still learning RED Editor. The map also incorporates many other small maps I made the same year, with some modern twists, as well as a couple new never released maps.

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Changes for Version 1.1:
- Shrunk the main play area down to 60x60x60 (from 80x80x80) and lowered the strength of the push regions. Hopefully this will make it easier to get kills in the main area.
- Made the platforms around the edge of the main area bigger, so it's easier to land on them.
- Hid switches in the platforms, so the green use key box will come up, to let players know they can hit use key to do something.
- Made the mystery boxes bigger, so it's easier to pass through them.
- Removed the velocity reset from the terrain battle royal teleporter, to make it more chaotic with players being thrown around in random directions when they teleport in.
- Removed the logic that enabled full random sky selection after the synced sky selection clutter ran out. There might have been the possibility of this turning on early if someone joined mid event. Now when the synced skies are done, it'll just freeze on the last sky, unless the sky is changed through a code event.
- Added no player collide sign blocks to all the entrances of the center cube, to hopefully make it easier to enter codes without getting killed before you can finish.
- Changed the logic of the Battle Royale's, so that players will be pulled from all maps instead of just the main area, if a BR code is entered.
- Lowered the poly count of a couple of the new items, to hopefully help performance a tad.

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Gameplay elements to note:
- There's a code system in the center goodie box to unlock 5 music tracks, 7 battle royale arenas, 6 temporary gameplay altering elements, 2 visual effect elements, and 1 mini game.
- Passing through a Mystery Box will send the player to either a random platform or launch them out of a random cannon, or if they are lucky, put them in the goodie box in the middle of the map.
- There is a use key activated trigger on each platform to launch the player out of the nearest cannon.
- Some item models were changed. Pizza=Medkit, Fast Food Bag=Suit Repair, Mc. D's Fries=Super Health, Krotchy Doll=Super Armor, Energy Drink=Damage Amp, and Doom Invul Sphere = Invulnerability.
- When the map is started it will choose 1 of 4 skyboxes at random and change the skybox and fog settings every 2 min. After 16 sky changes it will just freeze on the last sky. The skys should be in sync for all players.
- When the map is started it will choose 1 of 4 music tracks at random, the track selected should be the same for all players.

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The Code System:
While the map can just be played normally with no need for user interaction, the new code system is where the magic happens. There is a 5 button code system with 31 possible combinations, however only 21 of those are linked to something. You enter the code with the 5 buttons on the right then execute the code with the button on the left. After 5 seconds the code is reset, if you hit a wrong button or change your mind mid code. Most codes disable another code from being entered for 30 sec, when a valid code is executed.

Codes:

Music:
Changes the music track for all players. Codes disabled for 5 sec when new music track executed.
1= Benny Benassi - Satisfaction
2= Groove Solution - Magic Melody (The track from Boingy 1)
4= System Of A Down - Bounce (The track from Boingy 2)
8= GuCci - Popcorn Remix
16= M & H Band - Popcorn

Battle Royale:
Sends all players to a new map for a mini Battle Royale. Dying will return the player to the main map. (Dying within the first 5 sec will send the player back to the battle royale.) The last remaining player can hit the "Take Me Home" button to be sent back to the main map. A battle royale code will disable other codes from being entered for 30 sec.
13= Quake Intro map (Unreleased)
17= Mini version of the giant terrain from my "Europa One Outpost" map
19= {DVL} Clock
20= {DVL} Boingy 1
24= {DVL} n00b Wars 1.2
25= {DVL} Dance Studio
26= {DVL} Dance Studio 2

Gameplay:
Activates things that temporarily change the gameplay of the main map. These will disable other codes from being entered for 30-60 sec, depending on the event.
5= No Gravity for 30 sec
6= 3x Gravity for 30 sec
7= Negative 3x Gravity for 30 sec
12= Hell - Continuous damage to all for 35 sec, new sky, music, sound effects and particle emitters
14= Heaven - Continuous heal to all for 60 sec, new sky, music, sound effects and particle emitters
15= Darkness - Map gets progressively darker for 60 sec, new sky and music

VFX:
Activates some new visual effects for the main map that doesn't change gameplay. A vfx code will disable other codes from being entered for 30 sec.
10= Terrain Exploration Skybox - a skybox with the camera perspective animated to fly around a 3D terrain
18= I.A.C Fireworks - a Canadian flag is drawn in the sky, with IAC underneath, then a bunch of explosive vclips are played

Mini Game:
Best played solo or with 1 or 2 players that are expecting it. Any other scenario will just be chaos and confusion. Will disable other codes from being entered for 30 sec.
21= Guitar Hero - Hit the notes to gain points. Moving to the next note without being parallel left to right with it, loses points and hurts player. Survive to the end to claim your prize, see your final score, unholster weapon & teleport back to main map. Dying will also send player back to main map. Only 1 guitar hero enabled per game.

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Other Notes:
- This map requires Alpine Faction Version 1.1 or newer to run. (https://alpinefaction.com)

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Bugs:
- Dynamic lights can be glitchy, flashing to bright white sometimes.
- If a player joins after the first sky change, they will have a different sky then everyone else until the next sky change.
- Joining right after an event has been triggered will result in the player not experiencing the event with everyone else or only experiencing some effects of it.
- If you have your music volume setting turned all the way down before loading the map, the music won’t play until the next song is triggered, even if you turn the setting back up after loading the map. It needs to have some volume prior to loading for the starting track to work.
- Minimizing the game during guitar hero will result in the position of the triggers being different on your screen vs where the server says they are, so will be pretty much unplayable. High ping could also possibly desync the trigger positions.
- If you play the map in single player mode or as the host of a listen server, there will be no damage flash and scream when you hit the negative point triggers in Guitar Hero, making it more difficult to know if you are doing well or not. You would have to just keep a close eye on your health instead.
Reviews
Avatar
Mikelice · Mon 28 Apr 2025, 14:58 ·
and like this
(Y)
User Rating: 🤔 Neutral...  
⚠️ This review was written for an older revision of the file. The comments may not apply to the newest version. Reviewed as: {DVL} Boingy 3
I'll give this map a neutral - mainly because the gameplay in this map is pretty much non-existent.

It's hard to shoot at all and it's rare to hit anyone. A definite plus here, however, is the use of many Alpine Faction features. Very good job! You've definitely spent a lot of time here. :P

I recommend checking out and playing this map at least once. However, I think my rating is fair. ;-)
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Revisions
NameDate AddedDownloadsQuick Links
{DVL} Boingy 3 V1.1 (newest)05/08/20252[Download] [Install]
{DVL} Boingy 304/20/202571[Download] [Install]

(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)

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