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I had fun testing this out the other night. It's a very big and open map with lot's of vibrant neon colors and designs as usual with Mr. LSD's maps. As was stated by LSD there are lot's of teleports and geomod to go around. There's also plenty of jump pads to help you get to upper areas of the map. Although I feel like there could be a few more placed around the map, especially angled jump pads that can shoot you across the map. I think this would help a lot considering the size.
As for improvements, as stated by others I would absolutely avoid using teleports and geo as a primary way to get around the map. Especially having to geo your way out of the spawn room. If the geo limit is reached and no one has blown a hole through the wall, then you're essentially stuck in the spawn room. Finding my way around the bases was also a little confusing. There's not much to differentiate which side your on other than the lighting. I would use some team colors in the textures and maybe some decals to make this less confusing. Lastly make the teleports 2 ways and add more fusions. Other than that great job on this map, I honestly don't think you need to split this map up to make it into smaller maps, but it's definitely a viable option. |
Name | Date Added | Downloads | Quick Links |
DimensionaL_DrifT.V1 (newest) | 02/05/2025 | 29 | [Download] [Install] |
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