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FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: Huna (Beta 3) by Romek
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View the latest revision: Huna (Beta 6)
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Author: Romek [Search Author]
Uploader: space9h0st [View Profile]
RFL Name: ctf-HunaB3.rflCopy RFL Name
RFL Date: 06/20/2024
RFL Version: 200
File Size: 30.7MB
File Type: zip
Added: 06/22/2024
Downloads: 136 (78 In-Game AutoDL)
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Description
Daylight version of Huna Luna (Beta 3)
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Goober · Fri 21 Feb 2025, 13:43 ·
and like this
(Y)
User Rating: 👍 Recommended!  
⚠️ The file has been updated since this review was written. The comments may not apply to the newest version.
An extraordinarily fun and timeless layout that especially shines in 3v3/4v4. It's always a treat to play, and we've had some fantastic matches here.

That said, while the item layout has been substantially improved when compared to earlier versions of the layout (the night version - Huna Luna), I still find myself running out of ammo far more often when playing this map then I do with most others. I think the placement of the weapons themselves in this version is solid, but the choice to stack a single ammo pack on top of each weapon is a questionable one. Instead, I would suggest that employing the RF "standard" approach of 2 ammo packs on either side of most weapon pickups, and perhaps also considering sprinkling some additional ammo packs throughout, would further refine and improve the already wonderful gameplay experience this map has to offer.

In any event, this is a great one. It is, by a huge margin, Romek's best competitive-focused CTF in my view, and is a map that I'm certain we will be playing some iteration of well into the future. I definitely recommend it - great work! :!
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ED BUNGHOLE · Fri 21 Feb 2025, 9:21 ·
and like this
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User Rating: 👍 Recommended!  
⚠️ The file has been updated since this review was written. The comments may not apply to the newest version.
This is a perfect example of a popular RF CTF MATCH map that is great for any player count and gets more popular the more it is played. What I like about this map is that Romek knows how to use rooms/angles/ramps to allow cover for people while also allowing for freedom of movement in combat without needless obstructions such as huge barriers/narrow tunnels/narrow ramps/jumping for armor etc. Romek is a true student of WL and knows how to make UNIQUE variations of it that are addictive imo. ;-). I think the layout of the map is fucking solid, but it is possible weapon placements could use some adjustments and I'd like to hear any suggestions B)
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Revisions
NameDate AddedDownloadsQuick Links
Huna (Beta 6) (newest)12/04/2025102[Download] [Install]
Huna (Beta 5)04/25/2025130[Download] [Install]
Huna (beta 4)04/20/202554[Download] [Install]
Huna (Beta 3) (you are here)06/22/2024136[Download] [Install]

(Old revisions are provided for historical reference purposes. They may be incomplete, or have bugs or other issues.)

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