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FactionFiles :: Files :: Red Faction - Maps - Deathmatch :: Jupiter 3 Station V1.1 by {DVL} I.A.C
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Author: {DVL} I.A.C [Search Author]
Uploader: dvl_iac [View Profile]
RFL Name: dm_Jupiter3Station1-1.rfl
File Size: 133.3MB
File Type: zip
Added: 03/16/2024
Downloads: 30 (16 In-Game AutoDL)
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Description
This is a map of a space hotel orbiting Jupiter, next to an asteroid.

New for version 1.1:
- Huge performance improvements. The map should run about 30-40fps faster then the original.
- New Achievement system. There are now 14 different achievements that will pop up when you interact with certain things or find secrets. See the readme for every achievement and how to unlock them or watch this video: https://youtu.be/OaU9kyLetj4
- New virtual art tour. You can go up to any of my real life images in the map, hit your use key and a little image will pop up for 5 sec, with info about where the photo was taken and some other details.

New gameplay elements to get around the station quicker and do new things:
- Brought over most of the Long Rage Tele-pads (LRTs) from the CTF version of the map, which will send you instantly to the opposite side of the map.
- Brought over most of the Anti-gravity Levitation Arrows (AGLAs) (AKA jump pads :P) From the CTF version of the map. They will send you flying in the direction of the arrow.
- Brought over a Battle Royale button from the CTF version of the map. It is located in the control room below the RED screen. Use the button to activate the 5 second count down, that then teleports everyone in the map to the main area of the map. Players are locked in the arena for 20 seconds. Eliminate everyone to win the Battle Royale. The Battle Royale can only be activated once every 2 min. If you win quickly and don't want to wait for the doors to open back up. The main teleporter is still functional as well as the elevator to the control room.
- Brought over the control room teleport button and docked shuttle teleport button from the "Locked In" version of the map, to get you back to the middle of the station quicker. Added electric jolt emitters and sounds when someone breaks the control panel, so you know which one it is, since the broken model eats the button.
- Made all the escape pods explode when you shoot them, so you can use any exit to get in and out of the station.
- Added ladders to climb onto the station from the medbay escape pod tunnels, so now those can also be used as a way in and out of the station.

Other Improvements:
- Brought over the nicer looking escape pod tunnels from the CTF version of the map.
- Added some more tech to the control room.
- Re did the lighting in the control room.
- Changed the way the airlock doors work, to be more interactive with the players.
- Optimized emitters to use way less particles and made the engine emitters look a bit better in the process.
- Built new microwaves, which open and close, to replace the ugly default RF ones.
- Added particle effects to all sinks, the ice makers on the fridges, and the water fountain, which align with the sound they previously just made.
- Upped the ambient light level of the map from 40 to 80 to make it overall a little brighter.
- Many other small tweaks to lights and texturing to make things look a bit better.

Check out the commercial video for the original map here: https://youtu.be/5JimzJThul4
Check out the Features & Secrets video for the original map here: https://youtu.be/vdzVHG4D5f8

Notes:
- This map requires Dash Faction to run (https://dashfaction.com)
- This map comes with 47 min of music. There is a 2 min intro track, then if you want to access the rest or skip the intro track there are 2 playlists. The Chill playlist is 20min long and is all calm, more ambient like music and the Hard playlist is 25min long and heavier, more action like music. The playlists are controlled using the buttons on the jukebox in the middle of the station and is set up in a way that the buttons should only effect the person pushing them.

- This map is a bit of a beast. It's around 4x RF's recommended geometry limits as well as uses 1100+ default clutter objects, so may not run very smooth on older computers. On an AMD Threadripper 3960x I get lows around 90FPS. I have learned that GPU makes very little difference for RF performance and your performance will pretty much be determined by the Single Core performance of your CPU. Therefore a computer with an old CPU but modern GPU will likely perform worse than then a computer with a modern CPU and no GPU. I have also learned that the more players in the server the lower the FPS will be. Let’s just say this map may give you an authentic 2001 gaming experience, when 30-60fps was the norm, haha.

Pro Tip: If you need a FPS boost, open the console (~) and type vli and hit enter. This disables the light flare sprites around all the lights and gives a 10-20fps boost.

- This map is pretty huge so it's going to be pretty slow paced unless you have a packed server. I have made a stripped down version for smaller player counts, which locks the players into the station, therefore cutting the play area in half and making for faster paced games. Download the locked In Edition here: https://www.factionfiles.com/ff.php?action=file&id=7795

Some credits:
-The ship trapped in the asteroid was originally made by Phasmomancer ({DVL} Shad0w) for a single player campaign we were working on 15 years ago but never finished. It was originally 4x bigger so I had to scale it down and realign things to make it fit in the asteroid.
-The drop ship below the station and on the asteroid, the small ship that fly’s by, the sinks, and some doors are from the volition default RF Group pack, although I did change things on all of them.
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