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FactionFiles :: Files :: Red Faction: Guerrilla - Mods - Remaster (SyncFaction) :: Nightmare Mode v1.2 by scruffygamer
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Author: scruffygamer [Search Author]
Uploader: scruffygamer [View Profile]
File Size: 143.6KB
File Type: zip
Added: 12/09/2023
Downloads: 8
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A remake of Impossible Mode with some changes! (Mostly to make it worse).

=-=-= | What's new since Impossible Mode v1.1? | =-=-=

- Configurable settings!

- Guerrilla reinforcements are no longer reduced

- Demolitions Master time limit has been reduced

- It no longer takes much longer to liberate a sector

- SyncFaction support!

=-=-= | CHANGES | =-=-=

- A LOT more EDF and Marauders

- Higher levels of EDF tech

- Upgrades are even more expensive

- Players take much more damage and EDF takes less (Depends on difficulty)

- AI can no longer panic when the player throws remote charges on them

- Marauders have a higher probability of spawning with a shotgun

- It now only takes two seconds for an AI to remove a remote charge from their body

- If an AI using a turret dies, another one will immediately go to take their place

- It doesn't take as much height to harm a player from falling

- Civilians are less likely to convert to your side

- There is a higher probability for marauders to raid you now

- It takes longer for the satellite weapon to recharge

- The Satellite weapon is more deadly now

- Hostages die faster when you leave them behind

- EDF Snipers have a higher probability of attacking you than civilians

- AI will notice you from further away when you're in a walker

- There is now a bigger morale penalty when the player kills a hostage

- Hostages have less HP

- You can now be penalized if a guerrilla dies from further away to another NPC (MUAHAHAHA)

- Convoys have been changed. They are faster and have 2x the vehicles

- The game is probably unbeatable. Good luck.

=-=-= | CHANGES TO MISSIONS | =-=-=

- The final mission of Dust has been changed so that not only do you have to worry about the artillery and marauders, but also swarms of EDF

- The second mission of Parker has been changed so you have to deal with swarms of EDF, even during the countdown of the timer

- In riding shotgun, alert level caps are raised and has less reward

- In raids, there are twice the EDF

- In house arrests, it takes less time for the EDF to kill the hostages and there are more reinforcements

- All alert level caps have been removed from missions

- EDF reinforcements can appear at any time, regardless of the status of your mission

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