FF Logo
Hello Guest | Login | Register
Join us on Discord!
Latest reviews
· [SP/MP] Star Wars TC Beta 
Reviewed by Darth J0k3r

· Jump Arena 1 
Reviewed by BATEMAN

· VMesh 0.4.0 
Reviewed by BATEMAN

· Arrhythmia (fixed) 
Reviewed by dvl_iac

· Exile (Beta 21) 
Reviewed by dvl_iac

· FLITE! 8 
Reviewed by dvl_iac

· CTF Swamp Arena 1 (update1) 
Reviewed by dvl_iac

· Jupiter 3 Station: Locked O... 
Reviewed by kerpal

· Jungle 
Reviewed by kerpal

· Barracks Horror! 
Reviewed by greyestfox

· Warlords Pro Night (Beta 1) 
Reviewed by BATEMAN

· Entropy (Beta9) 
Reviewed by BATEMAN

· NanoTechSpaceFecility 
Reviewed by kerpal

· Entropy (Beta9) 
Reviewed by Goober

· The Mourningstar 
Reviewed by Goober

Who's online?
0 users and 74 guests
FactionFiles :: Files :: Red Faction II - Mods :: Permanent Corpse (v1.0) by Alexkander
Images
File image preview
File Info
Author: Alexkander [Search Author]
Uploader: BoubouV12 [View Profile]
File Size: 1.2GB
File Type: zip
Added: 10/13/2023
Downloads: 45
Download File
File Ratings
Community Average Rating
👍 Recommended! 
(based on 2 user ratings)

Your Rating
Login or register to review and rate this file.
Description
Thanks to a hexadecimal modification, I managed to activate the permanent corpses option which was disabled in RF2,
without going through an official level editor like for RF1.

Note:
On some in-vehicle maps, I deactivated the permanent bodies because there were too many waves of enemies,
and there was no point in leaving them activated.

https://www.youtube.com/watch?v=9xYiw-S_-jU&ab_channel=Alexkander
Reviews
Avatar
RFG · Tue 17 Oct 2023, 15:28 ·
0
(Y)
User Rating: 👍 Recommended!  
Lol man I made this mod before you)))))( drop screens of eternal corpses in the channel #Red faction 2)) but I'm glad that you studied the game files and did it (There is also a function of rocking the camera and passing through bots during the game)
Avatar
Goober · Sat 14 Oct 2023, 5:53 ·
likes this
(Y)
User Rating: 👍 Recommended!  
Fantastic work. I know there are a few folks who have requested a mod just like this, and it's super cool that it's now a reality!

Apart from the usefulness of the feature itself, I love what this mod represents - such incredible progress in the RF2 modding scene. In particular, it's been really inspiring to have the privilege to watch your RF2 research and modding efforts evolve over the past few months on the Discord, and it's wonderful to see you come up with and upload so many legitimately awesome RF2 mods.

Great work, and I can't wait to see what you come up with next!
Pages: [1]
Want to review this file? Login or register!

© 2009-2024 FactionFiles