FF Logo
Hello Guest | Login | Register
Join us on Discord!
Who's online?
0 users and 40 guests
FactionFiles :: Files :: Red Faction - Mods - Total Conversion :: [SP] RF Speed Edition by Chris "Goober" Parsons
Images
File image preview
File Info
Author: Chris "Goober" Parsons [Search Author]
Uploader: Goober [View Profile]
File Size: 21.3MB
File Type: zip
Added: 07/05/2023
Downloads: 40
Download File
File Ratings
Community Average Rating
❓ No Ratings Yet 
(based on 0 user ratings)

Your Rating
Login or register to review and rate this file.
Description
RF Speed Edition is a mod designed for speedrunning, specifically speedrun challenges.

The scope of this mod is extremely limited. The following are its only goals:
- Fix bugs in the base game
- Resolve annoying issues when playing/speedrunning the game
- Remove speedrun progression dependencies that stifle innovation
- Where possible without noticably altering base gameplay, make certain challenge concepts viable (pacifist, melee only, etc.)

Notable changes:
- Make geothermal plant require destruction of pump stations
- Make merc center level load trigger not require dragging Hendrix to the end of the map
- Make stealth optional for Admin HQ
- Remove invisible ceiling in Ancient Riverbed
- Allow the player to exit the Aesir in Maintenance
- Stop trash bot from becoming invulnerable
- Remove non-geo region around robot gate in Zoo
- Make button for robot gate in Zoo active without having to kill robots
- Expand Capek level end airlock trigger
- Fix climb regions on girders in sub bay so you can climb with jump/crouch
- Make end of tramway load next map without requiring keyframe reach the end
- Fix mercs not spawning at end of Crash Site
- Fix door in mines (to bridge)
- Fix comm center elevator pushing you down
- Fixed guards not spawning if you didn't destroy APC
- Fixed maintenance cutscene not playing unless you were in Aesir
- Made Capek lab doors toggle close on save/load (like other similar doors elsewhere in campaign)
- Added baton to L3 of admin (after stealth over)
- Added pistol, baton, and ammo after merc jail
- Fixed portaling issue in L20S1 that let you see skybox through doorframes
- Made med labs optional stealth require use key (to avoid accidentally entering stealth)
- Fixed mines forcefield not being forcefield skip-able
- Add invisible ramp to staircase in training
- Restore miner olympics poster to tramway
- Restore lava to L1S1
- Fix texturing issues on L1S2
- Fix texturing issues on L1S3
- Fixed newly accessible mines doors not staying open
- Extended load level delay in merc center slightly
- Added berserk miner voice line to mines
- Fixed wonky UV mapping in admin hq
Reviews

This file hasn't been reviewed yet. Tell us what you think!

Pages: [1]
Want to review this file? Login or register!

© 2009-2024 FactionFiles