Egyptian themed CTF map. Small, fast pace layout.
- Ankh is heavily inspired by TF2's Lakeside for Capture the Point and uses the central "chunk" as the starting point for a CTF map.
- The entire map was built in RED. (Palm trees are imported).
- Bases overhauled to work for RF.
- Layout overhauled to work for RF.
- Added new flank route giving the map 3 routes.
- The map was made as a mirror symmetric CTF layout.
- Textures from TF2's Lakeside, Egypt and general textures.
Beta 4 Changelog:
- Added new ladder on rocky side from level 1 to level 2 near columns.
- Changed Pool, allowing player to run through it at normal spead only with slight delay entering and exiting water.
- Removed SMG and switched smg ammo to assault ammo on level 2 rocky side near shrine.
- Moved shotgun placement back towards back wall of base and added SMG where shotgun was.
- Switched Assault ammo to SMG ammo in that same area.
- Removed bottom plate on horus statue and moved it back slightly more.
- Added new aesthetics to help visually break up some sections.
Special Thanks to Ed, Goober, Space9h0st, Icesolate, Jinx, Sid, Alec & Mike for testing, feedback and suggestions.