|
Mitzi · Thu 9 Mar 2023, 16:55 ·
MysticaL-AceR likes this ![]() User Rating: 👍 Recommended!
Finally got a chance to play this. My thoughts:
- Love the idea of making new maps based on the themes of classic ones. Future RFU idea??? - Music selection was good and captures the feel of the old Disco Runs pretty well. - Alternating ice/normal textures and glass blocking the path are kinda Certified Hood Classics when it comes to run maps at this point, but they are something I am getting tired of personally. I think these only detract from the flow of the map. - Appreciated the un-maze, thank you! - The last big room before the ending was okay, but could have been improved with a few more different kinds of jumps. The room is huge and felt a little bit empty. It was also a lot easier than some of the preceding rooms which is a strange difficulty progression. - I completely agree with ice about checkpoints. They're still useful, even in the era of QS/QL. - Was thinking about how cool the "disco slide" was, and then the ending room let me go through it again which was a nice surprise ![]() All in all, good work on this run. |
|
ice · Thu 2 Mar 2023, 1:19 (edited Thu 2 Mar 2023, 3:15) ·
MysticaL-AceR likes this ![]() User Rating: 👍 Recommended!
Good Theming, Good Map, Good Tribute, Some of the obstacles threw me for a loop, the giant rotating barrel room was very disorienting. Lots of Bolt emitters, nice music selection, some good classic euro'trance with a touch of disco. I liked the spiral circle, that was a nice tribute.
I felt there were some things missing that really characterized the DiscoRuns, first and formost the intricate bolt emitter patterns on the floors. Then, to a lesser extent, those large spinny movers that diablo liked to use. Also, your maze needed to be an actual maze imo, also you needed some spikes & deathtraps in there. (like discorun2) (but you get teleported instead) The OG finish text at end was a nice touch, The map needed checkpoints, QS-QL + 'reset teleports' in each room is good, but players can get separated a left behind. I think checkpoints are really a classic staple of run maps. I thought your ' DiscoRun4 ' brush text was very good, nice glass, very sharp, (pun ![]() I was also Bummed the map was not released with a little event, 'I didn't get to play it with players :'( ', ![]() Also, whattt no Konfetti at the end???!!! wher-my Konfetti!!! ![]() |
© 2009-2023 FactionFiles