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FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: Beach Assault by Fusion
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Author: Fusion [Search Author]
Uploader: Legacy Uploads [View Profile]
RFL Name: ctfbeachassault.rfl
RFL Date: 10/31/2002
File Size: 396.9KB
File Type: zip
Added: 04/01/2011
Downloads: 2 (0 In-Game AutoDL)
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Description
The following description was auto-imported from a text file included with the map:

CTF BEACH ASSAULT 1.0

This ReadMe will cover the basic concept of this map.

The Concept:

This point of this map is to enforce teamwork on both the red and
blue teams. The blue team must stick close together and support
eachother in order to make their way to the top of the beach and
capture the flag. The defending team (red) must defend the top
of the beach and prevent the attackers from capturing the flag.

What is so special about this map you ask? Well, there is only
one flag available, which is the red flag. Because the red flag
is at the blue teams respawn point, the take it right away and must
get to the top of the beach to the blue capture point. There is no
blue flag anywhere on the map, so the red teams job is to prevent
the capturing of the red flag.

Game Setup:

Because this map is based on realism, team dammage and fall dammage
should be put on. In order to have both teams spawn and charge at
the same time, the capture limit should be set to one. That way,
when the flag is captured, the game will start over again and all the
players will respawn at the same time at the same spot, therefore the
game will be played in the desired way.

Tips For Combat:

RED: Grab any automatic weapon, find a position in a sandbag, in a
sniper tower, or on the hill hiding behind trees and shoot at them
when they get close enough. A sniper rifle is also handy.
BLUE: When you respawn, immediately grab the red flag. Have your
teammates support you as you charge up the beach, using the boulders
and cliffs for cover. Make your way in to the top of the hill and
capture the flag.

Map Information:

Beach Assault is a capture the flag level using the "assault capturing
method". The idea is one team steals the enemy flag at their respawn
and must bring it to their capture area. The enemy team must stop them,
and they don't have to worry about capturing a flag.

This level is very, very big. It has a huge beach, and an even bigger area
up top. Make sure you use teamwork, because it is very hard to win if you don't.
Blue team be careful--there are usually sniper lurking everywhere, from the sniper
tower to on the forested hill. Use the boulders and water as cover to pick of
people from defending positions. Red team hide in any dark, forest area you can
find and snipe at the attackers.

Author: Fusion
Version: 1.0 (other version may be released soon)
Players: 6-10 reccommended (defending team should have more players)
Type: Capture The Flag
Files Included: ctfbeachassault.vpp and README.txt
New Textures: None
New Sounds: The wind sound at the top of the hill and the water/ocean sound.
Known Bugs: Climb up too far on the right side of the hill paralell to the cliff and you can get stuck.
Completion Time: About 25 hours

You may not use this level as a basis for one of your own. You are free
to distribute the file as long as you include the README.txt file. Please
do not edit this map in anyway, unless you have expressed permission from
the author.

Feel free to e-mail me at Impulse50@msn.com, or visit my website
at: www.clanzone.net. Post on our MD Counter-Strike forums if you have
any questions or comments.
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