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FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: Intuition (Beta 9) by Chris "Goober" Parsons
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Author: Chris "Goober" Parsons [Search Author]
Uploader: Goober [View Profile]
RFL Name: ctfintuitionb9.rflCopy RFL Name
RFL Date: 09/20/2021
RFL Version: 200
File Size: 23.5MB
File Type: zip
Added: 09/20/2021
Downloads: 278 (210 In-Game AutoDL)
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👍 Recommended! 
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Description
Beta 9 of Intuition - a mid-size CTF map featuring very clean visuals and some high resolution textures. This is an art style I've wanted to try out for a while just hadn't gotten around to. Overall I'm happy with how it came out... for the most part. Hope you enjoy! I appreciate any and all feedback you wish to provide.

Some areas of Intuition are loosely inspired by CTF - Operative, a map designed by Alex Kreeger for Team Fortress 2.

This map is still under construction and this version should not be considered final. This beta is uploaded so it can get some playtesting to determine if changes are necessary.

Changes between the last beta and this version:
-Restructured ramps in mid a little to allow players to walk past
-Added alcoves to mid
-Removed lip on rails for staircases in both bases to stop players from bumping against them
-Minor texture fixes
-Minor lighting fixes
-Invisible geometry added to stop players liq and space9h0st from climbing to areas they shouldn't be able to access
-Shrunk mid metal barriers slightly to make it easier to fire rockets under them
Reviews
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incrediblegoblins · Sun 1 Feb 2026, 3:55 ·
likes this
(Y)
User Rating: 🤔 Neutral...  
This is an exciting small map, but I found 2 of the spawn positions made it more hectic and confusing than it needed to be. One such spawn is in the central chamber where most of the fighting happens, which is not a safe place to be. Another is in the left-most tunnel, and it directs you to walk right toward the enemy base (or detour to the fusion launcher). Playing it for the first time, I was having difficulty orienting myself or feeling like I had made a choice about attacking or defending when a good portion of my spawns were like this.

The other 2 forward spawns are more reasonable; there's one in the right tunnel and (a seemingly rare) one right before the central chamber (mostly obscured from sightlines by a barrier). These give you more of a view of the tunnels around which let you decide where you want to head.

The upper sniping area, only really accessible from one path, technically allows you to traverse the central chamber along the sides, enter the opposing sniping area, then jump through a window to reach the flag on the other side, which is fun.

I struggled a few times with the jump pads in the flag room. If you approach the flag from the upper tunnel areas, and you jump too soon (or walk off the edge), you can still land on the jump pad by the flag, but you won't be shot high enough to land back in the tunnel - you'll hit the wall and die in the lava below. It would be nice if the jump pad always shot you into the tunnel when you hit it. I think ending up where you didn't want to be is punishment enough, and things can still get messy if there are bodies in the way.
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liq · Wed 22 Sep 2021, 20:30 ·
likes this
(Y)
User Rating: 👍 Recommended!  
I didnt enjoyed 'Invisible geometry' :sp:

ps. This won't be the final version of this map ! mwahaha
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Revisions
NameDate AddedDownloadsQuick Links
Intuition (Beta 9) (newest)09/20/2021278[Download] [Install]

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