FF Logo
Hello Guest | Login | Register
Latest reviews
· Tuxedo Suit (Elite Guard Sk... 
Reviewed by Goober

· Purple Envirosuit Miner 
Reviewed by Goober

· Factory 5 
Reviewed by nick

· Station 3  
Reviewed by nick

· Dark Sniper Towers 
Reviewed by Goober

· DtX Rail Arena 
Reviewed by nick

· Tuxedo Suit (Elite Guard Sk... 
Reviewed by nick

· RF Game Night 100 Map Pack 
Reviewed by Vel

· Shiverwolf Peaks Run 
Reviewed by Mitzi

· Impossible Mode v1.0 
Reviewed by RFG

· Stafett 
Reviewed by MysticaL-AceR

· Run Challenge 1 
Reviewed by MysticaL-AceR

· Runners Revenge 
Reviewed by MysticaL-AceR

· RFU4 - River Requiem 
Reviewed by Goober

· Water World 
Reviewed by Goober

Who's online?
0 users and 77 guests
FactionFiles :: Files :: Red Faction: Guerrilla - Mods - Mod Manager (Remaster) :: Impossible Mode v1.0 by Colton McClung/scruffygamer
Images
File image preview
File Info
Author: Colton McClung/scruffygamer [Search Author]
Uploader: scruffygamer [View Profile]
File Size: 72.7KB
File Type: zip
Added: 07/21/2021
Downloads: 22
Download File
File Ratings
Community Average Rating
👍 Recommended! 
(based on 2 user ratings)

Your Rating
Login or register to review and rate this file.
Description
This is version 1.0.0 of the Impossible Mode. This adds four new difficulties that replace the old. Keep in mind they will keep their same names, but casual is literally a lot harder than Insane difficulty now, so imagine having to play the new Insane difficulty.



=-=-= | CHANGES TO GENERAL STUFF | =-=-=

- A LOT more EDF and Marauders

- Higher levels of EDF tech

- Guerrillas are weaker and less reliable

- Takes MUCH longer to liberate a sector

- Upgrades are even more expensive

- Players take much more damage and EDF takes less (Depends on difficulty)

- The game is probably unbeatable. Good luck.




=-=-= | CHANGES TO MISSIONS | =-=-=

- The final mission of Dust has been changed so that not only do you have to worry about the artillery and marauders, but also swarms of EDF

- The second mission of Parker has been changed so you have to deal with swarms of EDF, even during the countdown of the timer

- In riding shotgun, alert level caps are raised and the vehicle only has half the health as before

- In raids, there are twice the EDF

- In house arrests, it takes less time for the EDF to kill the hostages and there are more reinforcements
Reviews
Avatar
RFG · Tue 17 Jan 2023, 15:40 (edited Tue 17 Jan 2023, 15:44) ·
0
(Y)
User Rating: 🤔 Neutral...  
Not a bad mod, but why make EDF almost immortal? I shot a whole magazine and they didn't die, so uninteresting (Even a few bursts of remote charges don't kill them lol). and it's still medium difficulty and light infantry I imagine what will happen on the insanity difficulty with heavy infantry EDF will have to spend 5 magazines on each fighter to kill them.
You could allow the player to customize EDF survivability, their spawn, etc. before activating the mod, I think that would be useful. I hope you make this feature in the next version of
Pages: [1]
Want to review this file? Login or register!

© 2009-2023 FactionFiles