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FactionFiles :: Files :: Red Faction - Maps - Deathmatch :: IACs Desk 2 by {DVL} I.A.C
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Author: {DVL} I.A.C [Search Author]
Uploader: dvl_iac [View Profile]
RFL Name: dm_{DVL} IACs Desk 2.rfl
RFL Date: 03/28/2006
File Size: 339.6MB
File Type: zip
Added: 06/16/2021
Downloads: 43 (6 In-Game AutoDL)
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👍 Recommended! 
(based on 2 user ratings)

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Description
This is the High Resolution 1024x Version of IACs Desk 2.

This is a Micro Map of my desk, exactly how it was in 2006 (when I made this map). I used a trick I came across back in the day to be able to go well above and beyond RED's 'limits' without crashing, but had to sacrifice Geo to make it work. So unfortunately nothing destroyable in this one, plenty of secrets though.

Flyby and Secrets video for the map:
(Only 720P because that's the highest youtube supported when I uploaded the video 13 years ago :P)
https://www.youtube.com/watch?v=Zb8iOeKbHKw

Compared to IACs Desk 1:
- I scanned in pretty much every texture vs just taking pictures. So they're a lot clearer and don't have a big bright spot on them from the camera flash.
- A lot more detail and objects.
- Better lighting and shadows.
- Almost triple RED's 'limits' compared to ID1 which didn't even reach RED's 'Limits'.
- 381 custom textures VS 123 used in ID1.

I can't see a modern PC having any issues with this but if you prefer to play RF on a retro PC, I have a couple lower resolution versions available. All versions are compatible with each other.

512x: https://www.dropbox.com/s/9pcn9i00s9on6de/dm_%7BDVL%7D%20IACs%20Desk%202%20NR.rar?dl=0

256x: https://www.dropbox.com/s/4dot1f2suvyhlvz/dm_%7BDVL%7D%20IACs%20Desk%202%20LR.rar?dl=0

Note: If you don't want the music to play then simply delete "ID2 Music.vpp"
Reviews
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RoMeK · Sat 19 Jun 2021, 8:25 ·
likes this
(Y)
User Rating: 👍 Recommended!  
4/5 stars.

4 stars because, wow, the geometry and the textures are truly top notch, especially for 2006! Was really fun exploring and looking at all the detail. However, the reason I did not give it a 5th star is because the gameplay itself just isn't there. When testing a map, I go with the natural flow of the map. This map is basically just a re-creation of a desk and all the stuff on the desk, which is really well done! However, it just doesn't play very well.
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