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FactionFiles :: Files :: Red Faction - Maps - Capture the Flag :: RFU6 - Umbra Pogo by MysticaL-AceR
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Author: MysticaL-AceR [Search Author]
Uploader: SeeLkaDooM94 [View Profile]
RFL Name: CTF-RFU6-UmbraPogo.rfl
RFL Date: 05/14/2021
File Size: 15.4MB
File Type: zip
Added: 05/15/2021
Downloads: 265 (219 In-Game AutoDL)
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👍 Recommended! 
(based on 3 user ratings)

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Description
"CTF - RFU6 - Umbra Pogo" by MysticaL-AceR (2021)

A capture the flag based map, part of the =Red Faction Unite 6= community map-pack, where its theme was "Stock RF Levels" inspired from singleplayer.
My choice were the administration offices. I did my best to include all of the singleplayer gimmicks into it.
Apparently Gryphon decided to split his business in half, betraying Ultor and establishing an admin rebellion-support to overthrow the corporation. But the remaining Ultor side doesn't give up without a fight to kill the former admin's efforts. Have fun!

P.S. No Railguns and No Fusion RL's.
Name of the map was inspired by the main soundtrack name of the first admin level.
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Goober · Sun 23 May 2021, 14:57 ·
and like this
(Y)
User Rating: 👍 Recommended!  
I have no idea what an "Umbra Pogo" is, but I like it :P

Umbra Pogo is a fun and incredibly detailed CTF map set on one of the upper levels of an Ultor admin complex. It's a fairly large map and probably plays best with 12+ players, though it can support lower player counts as well if you don't mind slowing down the combat a little.

Firstly on the gameplay side, AceR has done great work here. The layout is fun and coherent, and the items make a lot of sense. It's also very clear that AceR gave a lot of consideration to how the map would play when designing it - very long sight lines are obstructed to ensure adequate cover and (aside from the few dead end offices) every area of the map has multiple exits to give players plenty of tactical options at any given time.

The only real critique I have on the layout is that it's very flat - the vast majority of combat takes place on level ground with very little verticality. Aside from a few ramps, there's not many opportunities to fight across height levels, and that's something I feel could have added a lot to the gameplay in this map.

Now, on the visuals - AceR has pulled out all the stops on this map, it's fantastic! The attention to detail in the floor and trim especially is great to see, and the scenery/cityscape visible through both the windows in the base and overhead really does a lot to enhance immersion here.

All in all, I really like this map. It's been pretty incredible to watch your mapping progress over the years. It's clear you've put a lot of hard work into Umbra Pogo and it's definitely your best work to date. I can't wait to see what you come up with down the road!
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