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Faction Files :: Files :: Red Faction I - Mods - Total Conversion :: [SP/MP] RF Improved Weaponary v1.0 by De-AngryBoi
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Author: De-AngryBoi
Uploader: De-AngryBoi
Filesize: 1.7MB
Filetype: zip
Added: 06/01/2020
Downloads: 49 (0 In-Game AutoDL)
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This is a weapons overhaul mod that strives to make RF's gunplay feel more professionally developed.
Important! You'll need the latest version of dash which as of releasing this mod is not on FF. The audio will behave like crap on dash v1.4.1.
Download latest dash version (as of now) here --> https://cdn.discordapp.com/attachments/568219398263930881/711262355115212891/DashFaction-1.5.0-rc1-setup.exe
\The changes this mod makes are as follows below/
-Increased muzzle flash range.
-Increased light radius emited from projectiles like rocket & fusion launcher as well as lasers and such.
-Added light emission to Capek's cane projectiles.
-Reduced bullet spread so difficulty relies more on skill than RNG.
-Added better gun firing sfx to non-explosive weapons.
-Increased amplitude of all explosion sfx.
-All bullets now ricochet off metal surfaces.
-Added camera shake to non-explosive weapons to make shooting feel more impactful.
-Added louder & higher quality alarm sfx.
-Removed player to npc biases meaning all ai have the same amount of bullet spread as player and deal almost the same amount of damage to player as the player would deal to them.
-Increased difficulty by a lot to give the proper difficulty for pc game with mouse & keyboard. Not the watered down difficulty for the PS2 controllers.
-Increased max ammo to 998-999 for all carried weapons.
-Increased shotgun shots per round to 8 instead of the previous 4.
There may be other things I missed. I don't keep changelogs thru development.

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