FF Logo
Hello Guest | Login | Register
Who's online?
1 user and 105 guests
Faction Files :: Files :: Red Faction I - Software - Tools :: V3D Tool 0.1 by rafalh
File image preview
File Info [Staff featured!]
Author: rafalh
Uploader: rafalh
Filesize: 733.8KB
Filetype: zip
Added: 01/09/2020
Downloads: 66 (0 In-Game AutoDL)
Download File
Rate this file
User Rating
(3 ratings)
5/5 5/5 5/5 5/5 5/5 

Your rating
Want to rate this file? Login
1/5 2/5 3/5 4/5 5/5 

V3D Tool converts meshes in GLTF format to V3D format (.v3m file extension).
Only static meshes are supported. They can be used as 3D models for clutter and item objects or imported into RED (editor).

v3d-tool input.gltf output.v3m

* Maximal number of vertices in a primitive is 5232.
* Maximal number of indices in a primitive is 9232.
* Maximal number of textures in a mesh is 7.
* All nodes with meshes attached are exported as submeshes in V3D.
* LOD (level of detail) meshes is not supported.
* Only direct node transformations are applied to the mesh. Node hierarchy is completly ignored by this tool.
* Base color texture is used as diffuse map. Other maps are not supported (V3D limitation).
* For emissive materials only maximal value (channel) of RGB factor is used (e.g. if emissive factor is #FF0000 resulting V3D will have full emission).
* Double sided material property is supported. If not enabled back-face culling is used for V3D rendering.

This file hasn't yet been reviewed. Tell us what you think!

Pages: [1]
Want to review this file? Login or register!

© 2009-2020 Faction Files

Page generated in 0.032 seconds