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FactionFiles :: Files :: Red Faction - Mods - Total Conversion :: [SP] AQuest Speedrun Edition v1.0 by D2k & Goober
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Author: D2k & Goober [Search Author]
Uploader: Goober [View Profile]
File Size: 126.2MB
File Type: zip
Added: 10/10/2020
Downloads: 100
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👍 Recommended! 
(based on 3 user ratings)

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Description
First public release of AQuest Speedrun Edition.

AQuest Speedrun Edition is a fully playable version of D2k's AQuest mod. AQuest was conceptualized, developed, and subsequently released (as a "dead release") by D2k in 2006. As it was a dead release, it wasn't playable - many enemies simply didn't work, the difficulty curve was crazy, and the later levels lacked scripting to allow you to progress through the game. Attempting to play through the dead release was very difficult, and it was basically only usable by other developers and those who are extremely familiar with the game.

I've had a lot of people tell me AQuest would be a great mod/game to speedrun, if it were playable (and, importantly, finish-able). This mod does that.

The core changes in this mod are:
-Adjusted enemy difficulty and distribution across levels to provide a challenging, but possible experience
-Adjusted levels to help ensure they're feasibly possible (ex. adding health packs and such to help with some of the fall damage you experience)
-Tidied up level files to ensure the game can be played through to the end and has a defined conclusion.

Additionally, I've included some additional resources from other versions of AQuest that D2k was working on over the years - for most of this content, this is probably the first time it's ever been released publicly. Examples include the menu music, menu background, and most of the sandbox (training) level.

[Join the Red Faction Community Discord]

[How to use Red Faction mods]

[Browse speedruns at speedrun.com]
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greyestfox · Sun 17 Sep 2023, 0:21 (edited Sun 17 Sep 2023, 0:24) ·
0
(Y)
User Rating: 👍 Recommended!  
A Quest was very much not what I expected in a Red Faction mod. I think you could say A Quest could be split into three Campaigns: 1. A Mostly outdoor platforming section 2. An indoor section with a theme and design very different than Red Faction main game and 3. Another indoor section with a different theme and design that resembles Red Faction main game levels. The platforming was challenging and good fun. The mod also features different types of weapons not found in Red Faction main game and different enemies not found in RF main game. The mod features many relatively short levels and it took me about 3.5 hours to complete. You'd do well to heed the warning in the description: at times this mod is very difficult. At one point I was not able to drop to the next platform in one level without dying so I entered the console command cheat for invulnerability. However, I realized later that each level autosaves at the beginning of the level so if you get stuck you can always reload the autosave to restart the level. Even on easy, some of the later levels were pretty difficult. The mod doesn't really have a story so it mostly relies on the gameplay. Even with that in mind, it ends suddenly with no preceding boss fight or sign-posting to show it would be the end of the game. Overall, I found A Quest a lot of fun but due to the high difficulty and lack of a story it was the first time I used console command cheats to finish a mod. It's still very much worth playing, especially if you enjoy platforming like that found in the Red Faction Run maps (kinda like early 00's "Only Up").
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