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FactionFiles :: Stats :: Games :: Checkmate Pro on FactionFiles.com [Match]
Game
Checkmate Pro ctfcmpro.rfl
Capture the Flag on FactionFiles.com [Match]
August 26, 2026, 2:32 · 3 hours ago · ran 40s
Complete Match 1 v 1
Result 00 One point per capture. It never goes down
Duration 40s Of a 10m 0s limit
Players 2 2 accounts
Demo Play in game · Download 36KB, uploaded 3 hours ago
Game info
Level Checkmate Pro ctfcmpro.rfl
Started 3 hours ago August 26, 2026, 2:32
Ended Map voted Ran 40s
Gametype Capture the Flag Capture limit 999
Roster 2 players 2 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Match mode Alpine only Legacy rejected Damage numbers Manual level load
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Capture limit 999 What the game was racing
Time limit 10m 0s Ran 40s
Overtime Enabled Not needed
Rules Weapons stay Gaussian spread Location pings Delayed spawns
Mutators 2 active
Mutator Settings
gibbing
superrail
Capture the Flag settings
Setting Value
flag_return_time_ms 25,000

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. Mutator and setting names are the game's own. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
The feed needs JavaScript, which this browser is not running.
Scoreboard
Teams
Red 1 player
0 0 Ended on the map voted. One point per capture. It never goes down
Blue 1 player
0 Kills 1
1 Deaths 0
0 Assists 0
0 Damage 100
0 Flag caps 0
- Flag held -
0 Flag steals 0
0 Flag pickups 0
0 Flag returns 0
0 Flag drops 0
Red team 0
CTF
#
1 Goober Account 0 0 / 1 / 0 0 100.0% 17.0% 0 100 0 0 0 0 0 0 40s
Blue team 0
CTF
#
1 Goober Account 1 1 / 0 / 0 1 100.0% 17.0% 100 0 0 0 0 0 0 0 40s
Awards
Goober 1 First Blood
Description
First Blood 1 The first enemy kill of the level
Weapons
Goober1 weapon 1 2 2 0 100.0% 17.0% 0.0% 100.0% 0.0% 100 100
Rail Driver 1 1 1 0 100.0% 17.0% 0.0% 100.0% 0.0% 100 100

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