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FactionFiles :: Stats :: Games :: High Rise on FactionFiles.com [Pub]
Game
High Rise dm19.rfl
Bagman on FactionFiles.com [Pub]
August 26, 2026, 6:47 · 1 hour ago · ran 4m 48s
Complete
Result Enviro Guard Led on 150 score
Duration 4m 48s Of a 6m 0s limit
Players 6 6 bots
Game info
Level High Rise dm19.rfl
Started 1 hour ago August 26, 2026, 6:47
Ended Score limit Ran 4m 48s
Gametype Bagman Score limit 150
Roster 6 players 6 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Score limit 150 What the game was racing
Time limit 6m 0s Ran 4m 48s
Overtime Off
Rules Weapons stay Click limiter Gaussian spread Delayed spawns Geomod physics
Mutators 4 active
Mutator Settings
gibbing
flamingenemies
superrail
crits
Bagman settings
Setting Value
bag_return_time_ms 7,500
bag_spawn_delay_ms 7,500
score_tick_ms 1,000

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. Mutator and setting names are the game's own. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
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Scoreboard
Players
Bagman
#
1 Enviro Guard Bot 150 3 / 4 / 0 2 11.7% 10.6% 544 753 1 0 2m 30s 2m 30s 4m 48s
2 Eos Bot 0 7 / 2 / 0 5 14.4% 9.9% 1,937 1,129 0 0 4m 48s
3 Scientist Bot 0 5 / 5 / 0 5 12.5% 9.8% 1,666 1,002 0 0 4m 48s
4 Hendrix Bot 0 5 / 6 / 1 3 12.0% 11.5% 1,114 1,778 0 0 4m 48s
5 Elite Bot 0 5 / 5 / 0 3 12.3% 10.0% 1,770 1,562 0 0 4m 48s
6 Davis Bot 0 1 / 6 / 0 1 11.5% 9.6% 741 1,549 0 0 4m 48s
Awards
Hendrix 2 Impressive First Blood
Description
Impressive 1 Every second consecutive sniper rifle or rail gun hit
First Blood 1 The first enemy kill of the level
Enviro Guard 1 Hazard Pay
Description
Hazard Pay 1 Held the bag for a full minute without losing it
Weapons
Enviro Guard6 weapons 3 163 19 144 11.7% 10.6% 0.0% 94.1% 5.9% 544 753
12mm Pistol 0 93 6 87 6.5% 5.0% 0.0% 83.3% 16.7% 116 194
Submachine Gun 1 68 11 57 16.2% 11.5% 0.0% 100.0% 0.0% 235 30
Remote Charge 2 2 2 0 100.0% 26.3% - - - 193 9
Sniper Rifle 0 0 0 0 - - - - - 0 191
Assault Rifle 0 0 0 0 - - - - - 0 220
Rocket Launcher 0 0 0 0 - - - - - 0 109
Eos7 weapons 7 513 74 439 14.4% 9.9% 4.1% 79.7% 16.2% 1,937 1,129
Submachine Gun 4 269 41 228 15.2% 10.2% 2.4% 82.9% 14.6% 826 536
Assault Rifle 3 206 33 173 16.0% 11.5% 6.1% 75.8% 18.2% 944 90
12mm Pistol 0 20 0 20 0.0% 0.0% - - - 0 169
Automatic Shotgun 0 16 0 16 0.0% 0.0% - - - 0 0
Rocket Launcher 0 2 0 2 0.0% 0.0% - - - 166 166
Remote Charge 0 0 0 0 - - - - - 0 134
Heavy Machine Gun 0 0 0 0 - - - - - 0 34
Scientist5 weapons 5 448 56 392 12.5% 9.8% 10.7% 73.2% 16.1% 1,666 1,002
Submachine Gun 3 250 27 223 10.8% 11.0% 22.2% 63.0% 14.8% 826 163
12mm Pistol 0 100 14 86 14.0% 9.4% 0.0% 78.6% 21.4% 234 253
Assault Rifle 2 94 15 79 16.0% 10.5% 0.0% 86.7% 13.3% 395 90
Rocket Launcher 0 4 0 4 0.0% 0.0% - - - 210 241
Heavy Machine Gun 0 0 0 0 - - - - - 0 255
Hendrix5 weapons 5 300 36 264 12.0% 11.5% 2.8% 86.1% 11.1% 1,114 1,778
12mm Pistol 1 172 17 155 9.9% 9.1% 5.9% 76.5% 17.6% 391 300
Submachine Gun 2 87 11 76 12.6% 8.0% 0.0% 90.9% 9.1% 208 1,205
Assault Rifle 1 29 4 25 13.8% 8.6% 0.0% 100.0% 0.0% 100 160
Sniper Rifle 1 10 4 6 40.0% 27.8% 0.0% 100.0% 0.0% 416 113
Precision Rifle 0 2 0 2 0.0% 0.0% - - - 0 0
Elite8 weapons 5 448 55 393 12.3% 10.0% 22.2% 63.0% 14.8% 1,770 1,562
12mm Pistol 0 146 17 129 11.6% 10.3% 0.0% 100.0% 0.0% 375 544
Submachine Gun 2 127 21 106 16.5% 17.5% 38.1% 38.1% 23.8% 665 274
Heavy Machine Gun 2 99 12 87 12.1% 10.7% 33.3% 50.0% 16.7% 476 0
Automatic Shotgun 0 32 0 32 0.0% 0.0% - - - 0 0
Assault Rifle 0 24 2 22 8.3% 5.2% 0.0% 50.0% 50.0% 50 694
Sniper Rifle 1 14 2 12 14.3% 8.2% 0.0% 100.0% 0.0% 173 0
Rocket Launcher 0 6 1 5 16.7% 1.9% - - - 31 0
Remote Charge 0 0 0 0 - - - - - 0 50
Davis7 weapons 1 260 30 230 11.5% 9.6% 0.0% 93.1% 6.9% 741 1,549
12mm Pistol 1 152 27 125 17.8% 15.5% 0.0% 92.6% 7.4% 588 244
Submachine Gun 0 64 2 62 3.1% 2.3% 0.0% 100.0% 0.0% 45 598
Assault Rifle 0 42 0 42 0.0% 0.0% - - - 0 235
Rocket Launcher 0 1 1 0 100.0% 39.5% - - - 109 0
Precision Rifle 0 1 0 1 0.0% 0.0% - - - 0 0
Heavy Machine Gun 0 0 0 0 - - - - - 0 188
Sniper Rifle 0 0 0 0 - - - - - 0 285

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