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FactionFiles :: Stats :: Games :: CTF01 - Blasted Canyon on FactionFiles.com [Pub]
Game
CTF01 - Blasted Canyon ctf01.rfl
Salvage on FactionFiles.com [Pub]
August 26, 2026, 5:33 · 1 hour ago · ran 2m 36s
Complete 5 v 5
Result 05 One point per capture. It never goes down
Duration 2m 36s Of a 6m 0s limit
Players 10 3 accounts, 1 anonymous, 6 bots
Demo Play in game · Download 575.5KB, uploaded 1 hour ago
Game info
Level CTF01 - Blasted Canyon ctf01.rfl
Started 1 hour ago August 26, 2026, 5:33
Ended Score limit Ran 2m 36s
Gametype Salvage Capture limit 5
Roster 10 players 10 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Capture limit 5 What the game was racing
Time limit 6m 0s Ran 2m 36s
Overtime Off
Rules Weapons stay Click limiter Gaussian spread Location pings Delayed spawns Geomod physics
Salvage settings
Setting Value
flag_capture_respawn_delay_ms 5,000
flag_return_time_ms 15,000
flag_spawn_delay_ms 15,000

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. It was played with no mutators. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
The feed needs JavaScript, which this browser is not running.
Scoreboard
Teams
Red 5 players
0 5 Ended on the score limit. One point per capture. It never goes down
Won Blue 5 players
3 Kills 15
15 Deaths 3
0 Assists 2
1,125 Damage 3,109
0 Flag caps 5
6s Flag held 1m 36s
2 Flag steals 3
1 Flag pickups 3
0 Flag returns 0
3 Flag drops 1
Red team 0
Salvage
#
1 Hendrix Bot 2 2 / 5 / 0 2 13.8% 9.9% 568 900 0 3s 0 1 0 1 0 2m 36s
2 Enviro Guard Bot 1 1 / 5 / 0 1 6.6% 5.1% 195 840 0 0 0 0 0 0 2m 36s
3 Elite Bot 0 0 / 3 / 0 0 10.9% 8.1% 203 600 0 1s 1 0 0 1 0 2m 36s
4 Willson Account Spectating 0 0 / 0 / 0 0 - - 0 0 0 0 0 0 0 0 2m 36s
5 OK Idle 0 0 / 2 / 0 0 16.7% 16.7% 160 500 0 2s 1 0 0 1 0 2m 36s
Blue team 5
Salvage
#
1 |GD|R|Intharth Account 22 10 / 2 / 0 5 30.3% 29.7% 1,793 953 3 59s 2 2 0 1 0 2m 36s
2 Vel Account 12 4 / 0 / 1 4 23.4% 21.4% 660 55 2 37s 1 1 0 0 0 2m 36s
3 Scientist Bot 1 1 / 0 / 1 1 7.5% 6.6% 544 197 0 0 0 0 0 0 2m 36s
4 Eos Bot 0 0 / 1 / 0 0 1.0% 0.8% 112 190 0 0 0 0 0 0 2m 36s
5 Davis Bot Idle 0 0 / 0 / 0 0 - - 0 0 0 0 0 0 0 0 2m 36s
Awards
|GD|R|Intharth 3 Flag Runner First Blood Clean Sweep
Description
Flag Runner 1 Stole the flag and captured it without dying or dropping it
First Blood 1 The first enemy kill of the level
Clean Sweep 1 Killed every player on the other team in a single life
Vel 1 Flag Runner
Description
Flag Runner 1 Stole the flag and captured it without dying or dropping it
Weapons
|GD|R|Intharth5 weapons 10 145 44 101 30.3% 29.7% 9.3% 88.4% 2.3% 1,793 953
Assault Rifle 9 144 43 101 29.9% 29.4% 9.3% 88.4% 2.3% 1,693 620
Rocket Launcher 1 1 1 0 100.0% 36.4% - - - 100 0
Submachine Gun 0 0 0 0 - - - - - 0 150
Automatic Shotgun 0 0 0 0 - - - - - 0 158
12mm Pistol 0 0 0 0 - - - - - 0 25
Vel3 weapons 4 77 18 59 23.4% 21.4% 16.7% 61.1% 22.2% 660 55
Automatic Shotgun 2 44 11 33 25.0% 26.0% 27.3% 54.5% 18.2% 400 35
Assault Rifle 1 22 3 19 13.6% 11.4% 0.0% 66.7% 33.3% 100 20
Precision Rifle 1 11 4 7 36.4% 24.2% 0.0% 75.0% 25.0% 160 0
Hendrix7 weapons 2 116 16 100 13.8% 9.9% 6.3% 75.0% 18.8% 568 900
Assault Rifle 2 56 13 43 23.2% 21.4% 7.7% 76.9% 15.4% 480 588
Automatic Shotgun 0 56 3 53 5.4% 4.5% 0.0% 66.7% 33.3% 88 53
Rail Driver 0 2 0 2 0.0% 0.0% - - - 0 0
Remote Charge 0 1 0 1 0.0% 0.0% - - - 0 0
12mm Pistol 0 1 0 1 0.0% 0.0% - - - 0 0
Rocket Launcher 0 0 0 0 - - - - - 0 100
Precision Rifle 0 0 0 0 - - - - - 0 160
Scientist5 weapons 1 146 11 135 7.5% 6.6% 0.0% 90.9% 9.1% 544 197
Submachine Gun 0 64 5 59 7.8% 7.8% 0.0% 100.0% 0.0% 150 0
Assault Rifle 1 42 3 39 7.1% 7.1% 0.0% 100.0% 0.0% 120 0
Automatic Shotgun 0 32 2 30 6.3% 4.7% 0.0% 50.0% 50.0% 53 0
12mm Pistol 0 7 1 6 14.3% 14.3% 0.0% 100.0% 0.0% 25 0
Remote Charge 0 1 0 1 0.0% 0.0% - - - 197 197
Enviro Guard4 weapons 1 121 8 113 6.6% 5.1% 0.0% 75.0% 25.0% 195 840
Submachine Gun 1 57 4 53 7.0% 5.8% 0.0% 100.0% 0.0% 100 0
Automatic Shotgun 0 48 3 45 6.3% 4.2% 0.0% 33.3% 66.7% 70 100
12mm Pistol 0 12 1 11 8.3% 8.3% 0.0% 100.0% 0.0% 25 0
Assault Rifle 0 4 0 4 0.0% 0.0% - - - 0 740
Eos5 weapons 0 105 1 104 1.0% 0.8% 0.0% 100.0% 0.0% 112 190
Assault Rifle 0 84 1 83 1.2% 1.2% 0.0% 100.0% 0.0% 40 0
Submachine Gun 0 13 0 13 0.0% 0.0% - - - 0 100
Rocket Launcher 0 4 0 4 0.0% 0.0% - - - 72 72
12mm Pistol 0 4 0 4 0.0% 0.0% - - - 0 0
Automatic Shotgun 0 0 0 0 - - - - - 0 18
DavisFired nothing all game 0 0 0 0 - - - - - 0 0
Elite5 weapons 0 64 7 57 10.9% 8.1% 0.0% 85.7% 14.3% 203 600
Automatic Shotgun 0 32 2 30 6.3% 4.7% 0.0% 50.0% 50.0% 53 0
Submachine Gun 0 18 5 13 27.8% 27.8% 0.0% 100.0% 0.0% 150 150
Assault Rifle 0 11 0 11 0.0% 0.0% - - - 0 425
12mm Pistol 0 2 0 2 0.0% 0.0% - - - 0 25
Remote Charge 0 1 0 1 0.0% 0.0% - - - 0 0
WillsonFired nothing all game 0 0 0 0 - - - - - 0 0
OK3 weapons 0 30 5 25 16.7% 16.7% 0.0% 60.0% 40.0% 160 500
12mm Pistol 0 16 0 16 0.0% 0.0% - - - 0 0
Assault Rifle 0 14 5 9 35.7% 28.6% 0.0% 60.0% 40.0% 160 200
Automatic Shotgun 0 0 0 0 - - - - - 0 300

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