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FactionFiles :: Stats :: Games :: Shattered Gorge Mini v2.1 on FactionFiles.com [Match]
Game
Shattered Gorge Mini v2.1 ctf-btn-sgorge-mini_v21.rfl
Capture the Flag on FactionFiles.com [Match]
August 26, 2026, 2:29 · 5 hours ago · ran 2m 28s
Complete
Result 00 One point per capture. It never goes down
Duration 2m 28s Of a 10m 0s limit
Players 1 1 account
Game info
Level Shattered Gorge Mini v2.1 ctf-btn-sgorge-mini_v21.rfl
Started 5 hours ago August 26, 2026, 2:29
Ended Map voted Ran 2m 28s
Gametype Capture the Flag Capture limit 999
Roster 1 player 1 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Match mode Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Capture limit 999 What the game was racing
Time limit 10m 0s Ran 2m 28s
Overtime Enabled Not needed
Rules Weapons stay Gaussian spread Location pings Delayed spawns
Mutators 2 active
Mutator Settings
gibbing
superrail
Capture the Flag settings
Setting Value
flag_return_time_ms 25,000

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. Mutator and setting names are the game's own. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
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Scoreboard
Red team 0
CTF
#
1 Goober Account 0 0 / 0 / 0 0 - - 0 0 0 0 0 0 0 0 17s

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