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FactionFiles :: Stats :: Games :: Installation XJ15 on FactionFiles.com [Pub]
Game
Installation XJ15 dm02.rfl
Pit on FactionFiles.com [Pub]
August 26, 2026, 3:19 · 3 hours ago · ran 5m 39s
Complete
Result Goober Led on 10 score
Duration 5m 39s Of a 6m 0s limit
Players 8 1 account, 1 anonymous, 6 bots
Demo Play in game · Download 370.9KB, uploaded 3 hours ago
Game info
Level Installation XJ15 dm02.rfl
Started 3 hours ago August 26, 2026, 3:19
Ended Level logic Ran 5m 39s
Gametype Pit Score limit 10
Roster 8 players 8 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Score limit 10 What the game was racing
Time limit 6m 0s Ran 5m 39s
Overtime Off
Rules Weapons stay Click limiter Gaussian spread Geomod physics
Pit settings
Setting Value
intermission_time_s 3
max_rounds 5
post_round_time_s 3
round_time_s 90

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. It was played with no mutators. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
The feed needs JavaScript, which this browser is not running.
Scoreboard
Players
#
1 Goober Account 10 10 / 1 / 0 9 34.5% 39.4% 6,520 2,800 5m 39s
2 Scientist Bot 3 3 / 2 / 0 3 23.7% 23.5% 1,911 1,834 5m 39s
3 Hendrix Bot 3 3 / 3 / 0 3 27.1% 23.7% 2,446 2,680 5m 39s
4 Enviro Guard Bot 0 0 / 1 / 0 0 16.2% 24.3% 360 600 5m 39s
5 Eos Bot 0 0 / 2 / 0 0 19.1% 17.6% 669 1,200 5m 39s
6 Davis Bot 0 0 / 2 / 0 0 29.0% 30.6% 760 1,200 5m 39s
7 Elite Bot 0 0 / 2 / 0 0 0.0% 0.0% 0 1,200 5m 39s
8 ED ASSMASTER Spectating 0 0 / 3 / 0 0 25.5% 33.4% 648 1,800 5m 39s
Rounds
Round Started Length Outcome Won by
1 3s 1m 14s Decided Goober
2 1m 24s 14s Decided Hendrix
3 1m 44s 9s Decided Hendrix
4 1m 59s 12s Decided Hendrix
5 2m 17s 13s Decided Scientist
6 2m 36s 9s Decided Scientist
7 2m 51s 21s Decided Scientist
8 3m 17s 10s Decided Goober
9 3m 33s 15s Decided Goober
10 3m 54s 15s Decided Goober
11 4m 15s 16s Decided Goober
12 4m 36s 9s Decided Goober
13 4m 51s 5s Decided Goober
14 5m 2s 14s Decided Goober
15 5m 22s 4s Decided Goober
16 5m 32s 4s Decided Goober

A round is the small unit inside this game: a Pit duel or a Wipeout round. Only the gametypes that play in rounds report any. A team gametype names the winning team and an individual one names the winning player, never both. A round that ends because the level changed under it is canceled rather than lost, and one with an unknown outcome is one whose end never arrived.

Awards
Goober 1 First Blood
Description
First Blood 1 The first enemy kill of the level
Weapons
Goober7 weapons 10 342 118 224 34.5% 39.4% 19.8% 75.9% 4.3% 6,520 2,800
Assault Rifle 7 274 94 180 34.3% 39.6% 21.3% 73.4% 5.3% 4,341 2,800
Automatic Shotgun 1 56 21 35 37.5% 41.3% 14.3% 85.7% 0.0% 810 0
Submachine Gun 0 6 0 6 0.0% 0.0% - - - 0 0
Rail Driver 1 2 1 1 50.0% 51.1% 0.0% 100.0% 0.0% 600 0
Grenade 0 2 1 1 50.0% 33.8% - - - 169 0
Fusion Rocket Launcher 1 1 1 0 100.0% 40.0% - - - 600 0
Rocket Launcher 0 1 0 1 0.0% 0.0% - - - 0 0
Scientist4 weapons 3 190 45 145 23.7% 23.5% 8.9% 88.9% 2.2% 1,911 1,834
Assault Rifle 3 189 45 144 23.8% 25.3% 8.9% 88.9% 2.2% 1,911 1,400
Rail Driver 0 1 0 1 0.0% 0.0% - - - 0 0
Rocket Launcher 0 0 0 0 - - - - - 0 26
Automatic Shotgun 0 0 0 0 - - - - - 0 408
Hendrix3 weapons 3 229 62 167 27.1% 23.7% 9.8% 77.0% 13.1% 2,446 2,680
Assault Rifle 3 224 61 163 27.2% 27.0% 9.8% 77.0% 13.1% 2,420 2,080
Rocket Launcher 0 5 1 4 20.0% 1.9% - - - 26 0
Fusion Rocket Launcher 0 0 0 0 - - - - - 0 600
Enviro Guard1 weapon 0 37 6 31 16.2% 24.3% 50.0% 50.0% 0.0% 360 600
Assault Rifle 0 37 6 31 16.2% 24.3% 50.0% 50.0% 0.0% 360 600
Eos2 weapons 0 68 13 55 19.1% 17.6% 0.0% 100.0% 0.0% 669 1,200
Assault Rifle 0 67 13 54 19.4% 19.4% 0.0% 100.0% 0.0% 520 1,051
Rocket Launcher 0 1 0 1 0.0% 0.0% - - - 149 149
Davis2 weapons 0 62 18 44 29.0% 30.6% 5.6% 94.4% 0.0% 760 1,200
Assault Rifle 0 62 18 44 29.0% 30.6% 5.6% 94.4% 0.0% 760 710
Automatic Shotgun 0 0 0 0 - - - - - 0 490
Elite2 weapons 0 14 0 14 0.0% 0.0% - - - 0 1,200
Assault Rifle 0 11 0 11 0.0% 0.0% - - - 0 1,200
Rail Driver 0 3 0 3 0.0% 0.0% - - - 0 0
ED ASSMASTER4 weapons 0 51 13 38 25.5% 33.4% 30.8% 61.5% 7.7% 648 1,800
Assault Rifle 0 31 10 21 32.3% 45.2% 40.0% 60.0% 0.0% 560 1,031
Automatic Shotgun 0 20 3 17 15.0% 12.5% 0.0% 66.7% 33.3% 88 0
Rail Driver 0 0 0 0 - - - - - 0 600
Grenade 0 0 0 0 - - - - - 0 169

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