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FactionFiles :: Stats :: Games :: Warlords Pro on FactionFiles.com [Match]
Game
Warlords Pro ctfwlpro.rfl
Capture the Flag on FactionFiles.com [Match]
August 26, 2026, 4:22 · 3 hours ago · ran 10m 0s
Complete
Result 00 One point per capture. It never goes down
Duration 10m 0s Of a 10m 0s limit
Players 0
Game info
Level Warlords Pro ctfwlpro.rfl
Started 3 hours ago August 26, 2026, 4:22
Ended Time limit Ran 10m 0s
Gametype Capture the Flag Capture limit 999
Roster 0 players
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Match mode Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Capture limit 999 What the game was racing
Time limit 10m 0s Ran 10m 0s
Overtime Enabled Not needed
Rules Weapons stay Gaussian spread Location pings Delayed spawns
Mutators 2 active
Mutator Settings
gibbing
superrail
Capture the Flag settings
Setting Value
flag_return_time_ms 25,000

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. Mutator and setting names are the game's own. A rule that is not listed was off.

Scoreboard

No final scoreboard

This game ended with nobody left on the server, so there was no roster for it to report. Anyone listed below left while the game was running and was summarized on the way out, which is not the same thing as a final scoreboard.

Players
CTF
#
The game server has not reported a summary for this game.

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