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FactionFiles :: Stats :: Games :: CTF01 - Blasted Canyon on FactionFiles.com [Pub]
Game
CTF01 - Blasted Canyon ctf01.rfl
Salvage on FactionFiles.com [Pub]
August 26, 2026, 9:52 · 2 hours ago · ran 5m 21s
Complete 3 v 3
Result 25 One point per capture. It never goes down
Duration 5m 21s Of a 6m 0s limit
Players 6 6 bots
Game info
Level CTF01 - Blasted Canyon ctf01.rfl
Started 2 hours ago August 26, 2026, 9:52
Ended Score limit Ran 5m 21s
Gametype Salvage Capture limit 5
Roster 6 players 6 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Capture limit 5 What the game was racing
Time limit 6m 0s Ran 5m 21s
Overtime Off
Rules Weapons stay Click limiter Gaussian spread Location pings Delayed spawns Geomod physics
Salvage settings
Setting Value
flag_capture_respawn_delay_ms 5,000
flag_return_time_ms 15,000
flag_spawn_delay_ms 15,000

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. It was played with no mutators. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
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Scoreboard
Teams
Red 3 players
2 5 Ended on the score limit. One point per capture. It never goes down
Won Blue 3 players
10 Kills 13
13 Deaths 11
0 Assists 3
3,500 Damage 3,673
2 Flag caps 5
1m 17s Flag held 2m 21s
4 Flag steals 3
1 Flag pickups 2
0 Flag returns 0
3 Flag drops 0
Red team 2
Salvage
#
1 Scientist Bot 8 4 / 7 / 0 2 10.9% 11.0% 1,150 1,430 1 48s 2 1 0 2 0 5m 20s
2 Enviro Guard Bot 6 2 / 3 / 0 2 8.0% 8.2% 1,412 1,261 1 21s 1 0 0 0 0 5m 20s
3 Hendrix Bot 4 4 / 3 / 0 2 13.2% 5.0% 938 1,119 0 8s 1 0 0 1 0 5m 20s
Blue team 5
Salvage
#
1 Elite Bot 19 3 / 3 / 0 2 9.3% 8.3% 774 1,191 4 1m 20s 3 1 0 0 0 5m 20s
2 Davis Bot 9 5 / 3 / 0 2 11.2% 10.3% 1,191 958 1 1m 1s 0 1 0 0 0 5m 20s
3 Eos Bot 4 5 / 5 / 3 2 8.4% 7.2% 1,708 1,215 0 0 0 0 0 0 5m 20s
Awards
Elite 3 Flag Runner ×3
Description
Flag Runner 3 Stole the flag and captured it without dying or dropping it
Scientist 1 First Blood
Description
First Blood 1 The first enemy kill of the level
Enviro Guard 1 Flag Runner
Description
Flag Runner 1 Stole the flag and captured it without dying or dropping it
Weapons
Elite7 weapons 3 236 22 214 9.3% 8.3% 0.0% 52.4% 47.6% 774 1,191
Flamethrower 0 181 4 177 2.2% 0.3% - - - 33 74
Submachine Gun 1 128 15 113 11.7% 8.6% 0.0% 46.7% 53.3% 330 210
Automatic Shotgun 1 48 2 46 4.2% 2.4% 0.0% 50.0% 50.0% 40 270
Assault Rifle 0 41 3 38 7.3% 6.1% 0.0% 66.7% 33.3% 100 280
12mm Pistol 0 15 1 14 6.7% 6.7% 0.0% 100.0% 0.0% 25 25
Remote Charge 1 4 1 3 25.0% 17.6% - - - 246 0
Rocket Launcher 0 0 0 0 - - - - - 0 331
Davis7 weapons 5 278 31 247 11.2% 10.3% 19.4% 77.4% 3.2% 1,191 958
Submachine Gun 2 135 14 121 10.4% 12.6% 35.7% 57.1% 7.1% 510 0
Automatic Shotgun 0 80 0 80 0.0% 0.0% - - - 0 160
Flamethrower 0 72 2 70 2.8% 1.0% - - - 42 0
Assault Rifle 2 39 9 30 23.1% 21.6% 11.1% 88.9% 0.0% 337 701
12mm Pistol 1 21 8 13 38.1% 35.4% 0.0% 100.0% 0.0% 186 25
Remote Charge 0 3 0 3 0.0% 0.0% - - - 0 34
None 0 0 0 0 - - - - - 117 38
Scientist8 weapons 4 265 29 236 10.9% 11.0% 6.9% 86.2% 6.9% 1,150 1,430
Assault Rifle 3 114 18 96 15.8% 15.4% 11.1% 77.8% 11.1% 701 448
Automatic Shotgun 1 112 8 104 7.1% 6.9% 0.0% 100.0% 0.0% 270 145
Flamethrower 0 66 4 62 6.1% 1.7% - - - 66 200
12mm Pistol 0 29 3 26 10.3% 10.3% 0.0% 100.0% 0.0% 75 25
Submachine Gun 0 10 0 10 0.0% 0.0% - - - 0 30
None 0 0 0 0 - - - - - 38 117
Remote Charge 0 0 0 0 - - - - - 0 300
Grenade 0 0 0 0 - - - - - 0 165
Enviro Guard7 weapons 2 350 28 322 8.0% 8.2% 11.5% 84.6% 3.8% 1,412 1,261
Assault Rifle 0 155 11 144 7.1% 7.1% 0.0% 100.0% 0.0% 440 40
Automatic Shotgun 1 112 5 107 4.5% 5.0% 40.0% 40.0% 20.0% 195 245
Submachine Gun 0 64 9 55 14.1% 15.6% 11.1% 88.9% 0.0% 300 535
12mm Pistol 0 13 1 12 7.7% 7.7% 0.0% 100.0% 0.0% 25 186
Remote Charge 1 3 2 1 66.7% 19.6% - - - 304 99
Grenade 0 3 0 3 0.0% 0.0% - - - 148 148
Flamethrower 0 0 0 0 - - - - - 0 8
Eos8 weapons 5 370 31 339 8.4% 7.2% 3.6% 75.0% 21.4% 1,708 1,215
Automatic Shotgun 0 176 14 162 8.0% 6.5% 0.0% 64.3% 35.7% 403 135
Assault Rifle 2 125 9 116 7.2% 6.4% 0.0% 100.0% 0.0% 320 200
Submachine Gun 1 45 4 41 8.9% 8.5% 25.0% 50.0% 25.0% 115 90
12mm Pistol 0 17 1 16 5.9% 5.9% 0.0% 100.0% 0.0% 25 50
Flamethrower 1 10 4 6 40.0% 26.4% - - - 158 0
Remote Charge 0 4 1 3 25.0% 3.8% - - - 394 512
Grenade 1 3 2 1 66.7% 22.0% - - - 294 128
Rail Driver 0 0 0 0 - - - - - 0 100
Hendrix8 weapons 4 76 10 66 13.2% 5.0% 0.0% 40.0% 60.0% 938 1,119
Flamethrower 0 54 2 52 3.7% 0.3% - - - 9 24
Assault Rifle 0 31 1 30 3.2% 3.2% 0.0% 100.0% 0.0% 40 269
Automatic Shotgun 1 16 6 10 37.5% 17.9% 0.0% 0.0% 100.0% 100 53
Rocket Launcher 2 14 2 12 14.3% 8.6% 0.0% 100.0% 0.0% 689 358
Rail Driver 1 9 1 8 11.1% 1.9% 0.0% 100.0% 0.0% 100 0
12mm Pistol 0 5 0 5 0.0% 0.0% - - - 0 25
Remote Charge 0 1 0 1 0.0% 0.0% - - - 0 0
Submachine Gun 0 0 0 0 - - - - - 0 390

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