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FactionFiles :: Stats :: Games :: Installation XJ15 on FactionFiles.com [Pub]
Game
Installation XJ15 dm02.rfl
Pit on FactionFiles.com [Pub]
August 26, 2026, 9:20 · 2 hours ago · ran 16m 19s
Complete
Result Scientist Led on 10 score
Duration 16m 19s Of a 6m 0s limit
Players 6 6 bots
Game info
Level Installation XJ15 dm02.rfl
Started 2 hours ago August 26, 2026, 9:20
Ended Level logic Ran 16m 19s
Gametype Pit Score limit 10
Roster 6 players 6 summarized
Server build 1.4.0 What decides the flags below
Mod Stock Red Faction Weapon names resolve
Server Stats reporting Alpine only Legacy rejected Damage numbers
Clients allowed Fullbright meshes Lightmaps only Disable screen shake Disable muzzle flash light Footsteps Outlines, through walls Sprays
Configuration
Score limit 10 What the game was racing
Time limit 6m 0s Ran 16m 19s
Overtime Off
Rules Weapons stay Click limiter Gaussian spread Geomod physics
Pit settings
Setting Value
intermission_time_s 3
max_rounds 5
post_round_time_s 3
round_time_s 90

Everything here is what the game server reported at level load, so it describes how the game was set up rather than how it went. It was played with no mutators. A rule that is not listed was off.

Timeline
00:00
Showing
Standings at playhead
Key
Engagement range
Reading it

The kills are the geometry here. Where people died is where the corridors are, and where a picture of the level has been rendered it is drawn underneath in the same world coordinates the game server reported.

This is two axes of three, so a map built in layers stacks one floor on another. The height filter is the way back out of that.

Drag the plot to move it, or pinch it with two fingers. Zoom sets how close in it sits and Reset puts it back.

Feed
Show
The feed needs JavaScript, which this browser is not running.
Scoreboard
Players
#
1 Scientist Bot 10 10 / 6 / 0 4 37.5% 32.9% 7,737 6,796 16m 18s
2 Elite Bot 8 8 / 7 / 0 4 26.2% 28.1% 7,806 6,644 16m 18s
3 Hendrix Bot 7 7 / 7 / 0 2 29.6% 22.5% 5,977 7,100 16m 18s
4 Davis Bot 6 5 / 7 / 0 2 26.0% 27.5% 4,987 5,140 16m 18s
5 Enviro Guard Bot 5 5 / 8 / 1 2 27.6% 24.1% 6,033 6,361 16m 18s
6 Eos Bot 4 4 / 7 / 0 1 31.6% 22.0% 4,321 4,820 16m 18s
Rounds
Round Started Length Outcome Won by
1 8s 23s Decided Hendrix
2 37s 33s Decided Elite
3 1m 15s 7s Decided Scientist
4 1m 28s 25s Decided Eos
5 1m 59s 5s Decided Davis
6 2m 11s 10s Draw
7 2m 27s 9s Decided Hendrix
8 2m 42s 16s Decided Scientist
9 3m 4s 33s Decided Scientist
10 3m 43s 30s Decided Scientist
11 4m 19s 52s Decided Enviro Guard
12 5m 17s 20s Decided Enviro Guard
13 5m 43s 14s Decided Enviro Guard
14 6m 3s 8s Decided Eos
15 6m 17s 6s Decided Davis
16 6m 29s 29s Decided Scientist
17 7m 4s 19s Decided Scientist
18 7m 29s 5s Decided Hendrix
19 7m 39s 12s Decided Hendrix
20 7m 58s 42s Decided Eos
21 8m 46s 35s Decided Davis
22 9m 26s 27s Decided Elite
23 10m 0s 12s Decided Elite
24 10m 18s 12s Decided Elite
25 10m 36s 25s Decided Elite
26 11m 7s 21s Decided Eos
27 11m 34s 23s Decided Davis
28 12m 3s 9s Decided Davis
29 12m 18s 9s Decided Enviro Guard
30 12m 34s 13s Decided Hendrix
31 12m 54s 19s Decided Elite
32 13m 18s 6s Decided Elite
33 13m 30s 12s Decided Elite
34 13m 48s 34s Decided Davis
35 14m 28s 14s Decided Enviro Guard
36 14m 49s 7s Decided Hendrix
37 15m 2s 10s Decided Hendrix
38 15m 18s 8s Decided Scientist
39 15m 31s 4s Decided Scientist
40 15m 42s 9s Decided Scientist
41 15m 57s 18s Decided Scientist

A round is the small unit inside this game: a Pit duel or a Wipeout round. Only the gametypes that play in rounds report any. A team gametype names the winning team and an individual one names the winning player, never both. A round that ends because the level changed under it is canceled rather than lost, and one with an unknown outcome is one whose end never arrived.

Awards
Scientist 2 X-Ray ×2
Description
X-Ray 2 Rail gun hit on an enemy through the level, without using the scanner
Hendrix 1 First Blood
Description
First Blood 1 The first enemy kill of the level
Weapons
Scientist7 weapons 10 429 161 268 37.5% 32.9% 11.8% 83.2% 5.0% 7,737 6,796
Assault Rifle 7 315 130 185 41.3% 42.9% 7.7% 88.5% 3.8% 5,407 3,497
Automatic Shotgun 2 64 14 50 21.9% 30.4% 57.1% 35.7% 7.1% 680 280
Heavy Machine Gun 1 21 13 8 61.9% 63.5% 7.7% 92.3% 0.0% 600 690
Rocket Launcher 0 14 0 14 0.0% 0.0% - - - 403 403
Submachine Gun 0 11 2 9 18.2% 18.2% 0.0% 100.0% 0.0% 60 600
Rail Driver 0 4 2 2 50.0% 25.0% 0.0% 0.0% 100.0% 587 1,187
Grenade 0 0 0 0 - - - - - 0 139
Elite6 weapons 8 600 157 443 26.2% 28.1% 17.8% 63.7% 18.5% 7,806 6,644
Assault Rifle 4 352 93 259 26.4% 27.5% 16.1% 62.4% 21.5% 3,870 4,720
Heavy Machine Gun 3 142 31 111 21.8% 21.3% 16.1% 61.3% 22.6% 1,360 662
Submachine Gun 1 97 31 66 32.0% 38.1% 25.8% 67.7% 6.5% 1,110 0
Rocket Launcher 0 7 1 6 14.3% 27.0% 0.0% 100.0% 0.0% 879 898
Rail Driver 0 2 1 1 50.0% 50.0% 0.0% 100.0% 0.0% 587 294
Automatic Shotgun 0 0 0 0 - - - - - 0 70
Hendrix6 weapons 7 402 119 283 29.6% 22.5% 20.2% 76.5% 3.4% 5,977 7,100
Assault Rifle 5 327 93 234 28.4% 34.1% 23.7% 73.1% 3.2% 4,460 3,750
Heavy Machine Gun 2 52 26 26 50.0% 51.3% 7.7% 88.5% 3.8% 1,200 1,118
Rocket Launcher 0 12 0 12 0.0% 0.0% - - - 317 317
Rail Driver 0 11 0 11 0.0% 0.0% - - - 0 870
Automatic Shotgun 0 0 0 0 - - - - - 0 490
Submachine Gun 0 0 0 0 - - - - - 0 555
Davis6 weapons 5 384 100 284 26.0% 27.5% 8.0% 84.0% 8.0% 4,987 5,140
Assault Rifle 2 200 41 159 20.5% 22.5% 9.8% 87.8% 2.4% 1,800 2,431
Automatic Shotgun 0 88 17 71 19.3% 17.0% 0.0% 76.5% 23.5% 525 600
Submachine Gun 1 47 20 27 42.6% 42.6% 5.0% 85.0% 10.0% 600 60
Heavy Machine Gun 2 40 20 20 50.0% 50.5% 15.0% 80.0% 5.0% 910 760
Rocket Launcher 0 5 1 4 20.0% 39.1% 0.0% 100.0% 0.0% 566 1,289
Rail Driver 0 4 1 3 25.0% 25.0% 0.0% 100.0% 0.0% 587 0
Enviro Guard6 weapons 5 370 102 268 27.6% 24.1% 12.1% 79.8% 8.1% 6,033 6,361
Assault Rifle 3 269 78 191 29.0% 28.3% 3.8% 87.2% 9.0% 3,048 2,960
Automatic Shotgun 0 40 8 32 20.0% 35.0% 75.0% 25.0% 0.0% 490 255
Heavy Machine Gun 0 38 11 27 28.9% 35.5% 27.3% 63.6% 9.1% 608 2,048
Rocket Launcher 2 12 4 8 33.3% 35.4% 0.0% 100.0% 0.0% 1,621 971
Rail Driver 0 8 0 8 0.0% 0.0% - - - 0 0
Grenade 0 3 1 2 33.3% 18.5% - - - 266 127
Eos6 weapons 4 196 62 134 31.6% 22.0% 18.0% 78.7% 3.3% 4,321 4,820
Assault Rifle 1 137 45 92 32.8% 38.3% 17.8% 80.0% 2.2% 2,100 3,327
Heavy Machine Gun 1 24 12 12 50.0% 55.6% 16.7% 83.3% 0.0% 600 0
Submachine Gun 0 16 2 14 12.5% 9.4% 0.0% 50.0% 50.0% 45 600
Rail Driver 2 11 2 9 18.2% 13.7% 50.0% 50.0% 0.0% 883 294
Rocket Launcher 0 7 1 6 14.3% 4.8% - - - 371 279
Fusion Rocket Launcher 0 1 0 1 0.0% 0.0% - - - 321 321

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