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n.m.e Posts: 11
Joined: December 12, 2013, 6:40
Posted: February 9, 2014, 0:12
Post #1
These are some mods I would like some help with:
I have been trying to get walkers to spawn like regular vehicles, the only problem is they will not move they will only twitch. I have an idea of why they won't move though.
I'm also trying to make the EDF planes flyible , I got them to spawn like normal vehicles, and even in the garage but they are unusable
Also I have been trying to change the main character in the game, I think that one is the easiest one, but if possible I would like to get some help, and if you uninstalled it just install it again
Edited by n.m.e at February 11, 2014, 15:02
n.m.e Posts: 11
Joined: December 12, 2013, 6:40
Posted: February 22, 2014, 3:51
Post #2
Will i tried bringing as much mods as i could for RF:G, unfortunately my laptop's GPU has burnt out, which I'm still paying for, but hopefully when I get a new one I will begin again, anyway it was a nice few weeks God bless you all ;)
ice Posts: 134
Joined: November 11, 2010, 5:03
Posted: February 23, 2014, 17:52
Post #3
I would help you with RFG modding but I have no incentives to mod it because there is no level editing. :( but at least I'm posting.
. I wish wish you the best of luck.
NukeTown For RF bra!
Visit RFrun.net for Deathrun Related things!
Nox Posts: 3
Joined: May 4, 2014, 20:46
hi N.M.E.
Thanks for your effords,
I receltly dowloaded all the "mod manager mods" form here, most of them seems to be yours, or converted for you to mod manager format
I like to help you, because I realy love these game, but i have 0 knowledge in modding or editing tools
Im out by bussines some weeks, when i come back i check again all the mods, use it, one by one, anr return my feedbacks to you
thanks
Nox Posts: 3
Joined: May 4, 2014, 20:46
I see in some site, a guy that edits the skin of the "bulldozer" and, then edits their values (like.. more life, but less speed)unpacked it again and spawns i in the base garage
-
I think you can't make edf planes usable, i remember a mission when you have to blow some of them up, and those tings are purely atrezzo, in some ocasion i manage to hit them with the voltaic arc gun, (you know, i mtriing to electrocute the EDF inside, and keep for myself he plane) don't work, at the moment the edw dies, the plane sets on fire and explodes
I think it will be hard to accomplish 3D movement, maybe 2D, like cars
nme Posts: 10
Joined: January 24, 2014, 2:05
Hi Nox
Thanks for your post, i was going to abandon the modding scene because i didn't think people cared that much but seeing that many have been downloading the mods i will be willing to begin modding, thank you for responding
You only live once, make it count...
Nox Posts: 3
Joined: May 4, 2014, 20:46
Posted: May 20, 2014, 23:45
Post #7
im now using modmanager for RFG , and start checking all mods , i notice "safehouse vehicle selector" can't spawn walkers, works fine with cars and any thank type (incuded heavy roket thank of end-game mission) but can't spawn any walker, (maybe because i'm in the near-start of the game? maybe files/tables for walkers are not open?) i try to use it + free roam mode, and walk to places were regulary walkers spawn, but i can't find them
I try to play more story missions and liberate some sectors and check it again
-- Walkers start spawning when you complete the first dust mission (the one that gives you the first in-game seen walker)
now mod works properly
Edited by Nox at May 26, 2014, 17:15
TKLR Posts: 1
Joined: July 12, 2015, 20:17
Posted: July 13, 2015, 16:40
Post #8
Hi guys i'm not a modder but i'm interested in the project mentioned, anybody still working on this?
Mitzi Posts: 400
Joined: September 11, 2009, 17:01
Posted: July 15, 2015, 3:45
Post #9
Kind of unlikely that anyone is still checking this thread but you could try sending some PMs, that should notify them via email
Mitzi Posts: 400
Joined: September 11, 2009, 17:01
[Deleted User] Posts: N/A
Joined: N/A
i don't have rfg on pc
100 posts yay
Edited by N/A at July 16, 2015, 0:00
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