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REDMAN2627
Posts: 5
Joined: February 1, 2016, 16:27

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Posted: February 2, 2016, 16:40 Post #1
Haven't really looked into it lately, but is there a way I can change the mapping limitations that are imposed by RED? I assume it has to do with the way the engine works. I want to increase the number of brushes, vertices, lines, etc that I can have in a map. Is there a file that can be modified or would I need to edit the code for the engine itself?

I will have other questions soon as I begin the mapping process. Also, PF for the win!!! My other question is how to get RED to work on windows XP. Last time I tried to use it all I got were white view screens and nothing else. I believe I even used the PF version.

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Mitzi
Posts: 400
Joined: September 11, 2009, 17:01

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Posted: February 2, 2016, 16:47 Post #2
There's no way to adjust it, but the brush and vertex limits aren't actually hard limits. You can push them and go over a little bit. If you start getting too crazy with it the map will behave strangely and/or crash. This seems to happen at essentially random values so I'd avoid exceeding the limits if at all possible.

RED should work fine on XP so if you were getting a white screen there is some other issue. Maybe Goober knows...

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ice
Posts: 134
Joined: November 11, 2010, 5:03

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Posted: February 23, 2016, 8:38 Post #3
RF is a poor engine to start learning in 2016.

Note, this information is from a multiplayer perspective.

I've pushed the RF engine well past its supposed limits, but at the cost of the sacrificing GEO-mod capabilities. You can Fit 3018 Brush's (as counted in Groups Mode) in the level editor before your Level File becomes corrupted and unreadable. Consequently, in my latest level creation I have 3010 idk. As for faces and vertices, well the sky's the limit as far as I know. I've gone as far as 2x or 2.5x over the limits. However, you must Respect how much detail you put into a single room. Effective use of portals will ensure RF runs smoothly.

The other side of the coin is the object limit, its capped off at a hard 1024. Here's a neat list of things, that do and don't count towards of limit. As with all game engines, their are several techniques that can be used to stretch these resources as much as possible. ;-)

http://rfrun.net/?page_id=2813


GRU-Run
https://www.factionfiles.com/ff.php?action=file&id=517304
crack this map open if your interested in looking at what going past the limits looks like. Alas, this map is actually too big for its own good. I deleted a fair bit of Fluff and extra details to add the last few rooms. :/ Still looks good tho.

Nuketown 2050
https://www.factionfiles.com/ff.php?action=file&id=3699
This map could have allot more detail in it, but I tried to thread the Needle and also include GEO-mod support. Its got real grass lol,

Posted Image
Rf lighting Sucks lol Posted Image

Rail Arena HD
https://www.factionfiles.com/ff.php?action=file&id=3611
Here is Remake of an older map that came out pretty good, lol lots of detail and it runs fairly well.
OLD Posted Image
New Posted Image

Sorry, for the late reply. :-/
Edited by ice at February 23, 2016, 8:52

NukeTown For RF bra!

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