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Madmod is a very large overhaul mod that changes both the visuals and gameplay in a way that aims to make the game a better experience and more fun to play. It also greatly extends the length of the campaign and forces the player to do nearly every guerrilla activity per sector to lower EDF control.
\Changelog v0.9b/
-Increase distance at which EDF will spot the player with a threatening weapon. Will become hostile when player is seen carrying them for long enough.
-Increase amount of EDF control in Eos by 410. This will be the last time a change like this is needed. Only takes effect with a new game.
-Add modmanager config options. Vehicle fov, satellite artillery cam fov, melee auto-targeting, and vehicle cam auto-centering.
-Improve overall visual quality by reducing ambient lighting brightness to make shadows and shaded objects darker.
-Increase max speed of all vehicles. Be aware that the faster you go the worse the vehicle will handle.
-Reduce size of blood decals. They are still fairly large with this change.
-Tweaks to rfg_stress_controls.xtbl again.
\Issues/
-The never despawning props feature will eventually cause very bizarre issues to occur. When this happens, save game and load that save you just made to fix the issues.
-Some guerrilla activities are locked behind missions so if you are unable to get sector control to zero then try completing the missions.
-Player animations not working on classic RFG until you change weapons.
This file hasn't yet been reviewed. Tell us what you think!
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