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klorbon
Posts: 36
Joined: August 13, 2014, 7:33

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Posted: September 18, 2014, 9:06 Post #1
all maps playable, selectable from wreaking crew screen.

RUINS
REPURCUSSION
IMPERIAL
EXPANSION
FROST
ABANDONED

haven't worked out how to enable the walker mode yet though, still have to use patch (the one that only works on patch 1)

issues:

none, apart from the sun has a slight jagged edge, not noticeable unless you look at the sky alot.

download: http://www.mediafire.com/download/25lnout2hcp1gpk/cache.7z

place in the cache folder.

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Goober
Posts: 295
Joined: September 11, 2009, 19:58

0
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Posted: September 18, 2014, 19:18 Post #2
You should really work to make this mod compatible with HazardX's Mod Manager and then upload it to the Mod Manager Compatible Mods section here :)

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klorbon
Posts: 36
Joined: August 13, 2014, 7:33

0
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Posted: September 18, 2014, 21:42 Post #3
Quoting Goober
You should really work to make this mod compatible with HazardX's Mod Manager and then upload it to the Mod Manager Compatible Mods section here :)


not sure how man.

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klorbon
Posts: 36
Joined: August 13, 2014, 7:33

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Posted: September 19, 2014, 9:51 Post #4
hi man, may i ask how you enabled the walker mode using the patch you made?

i found some text in the dlc3 wrecking crew xtbl;

<unlock_behemoth>True</unlock_behemoth>
<locked_walker_starts>
<locked_start>
<map>wc1</map>
<spawn_index>5</spawn_index>
</locked_start>
<locked_start>
<map>wc4</map>
<spawn_index>2</spawn_index>
</locked_start>
<locked_start>
<map>wc4</map>
<spawn_index>4</spawn_index>
</locked_start>
<locked_start>
<map>wc4</map>
<spawn_index>7</spawn_index>
</locked_start>
<locked_start>
<map>wc6</map>
<spawn_index>7</spawn_index>
</locked_start>
<locked_start>
<map>wc8</map>
<spawn_index>1</spawn_index>
</locked_start>
<locked_start>
<map>wc8</map>
<spawn_index>2</spawn_index>
</locked_start>
<locked_start>
<map>wc8</map>
<spawn_index>4</spawn_index>
</locked_start>
<locked_start>
<map>wc8</map>
<spawn_index>5</spawn_index>
</locked_start>
<locked_start>
<map>wc3</map>
<spawn_index>1</spawn_index>
</locked_start>
<locked_start>
<map>wc3</map>
<spawn_index>2</spawn_index>
</locked_start>
<locked_start>
<map>wc5</map>
<spawn_index>2</spawn_index>
</locked_start>
<locked_start>
<map>wc5</map>
<spawn_index>3</spawn_index>
</locked_start>
<locked_start>
<map>wc5</map>
<spawn_index>6</spawn_index>
</locked_start>
</locked_walker_starts>


&


<Element>
<Name>locked_walker_starts</Name>
<Type>Grid</Type>
<Required>false</Required>
<Element>
<Name>locked_start</Name>
<Type>Element</Type>
<Element>
<Name>map</Name>
<Type>Reference</Type>
<Reference>
<File>wrecking_crew.xtbl</File>
<Type>entry.maps.map.file_name</Type>
<OpenSeparate>False</OpenSeparate>
</Reference>
</Element>
<Element>
<Name>spawn_index</Name>
<Type>Int</Type>
<Default>0</Default>
</Element>
</Element>
<Num_Display_Rows>8</Num_Display_Rows>
</Element>
<Element>
<Name>unlock_behemoth</Name>
<Type>Selection</Type>
<Default>False</Default>
<Choice>True</Choice>
<Choice>False</Choice>
</Element>


but adding it to the main wrecking crew file still doesn't unlock it, just wondering how you did it?

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Mitzi
Posts: 400
Joined: September 11, 2009, 17:01

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Posted: September 20, 2014, 8:21 Post #5
Haven't looked at RFG for at least three years now, but here's what I remember

There was a selector thing in the menu for what game type you wanted, say 0-3, and the walker thing was, say, 4

Early versions of the patch memory edited that value to the walker value when you pressed a key. Later ones patched the limit so you could select it normally

I got your PM btw, I don't have RFG anymore so I'm going to have to make the patch over teamviewer on goober's pc and goober is on vacation right now. Working on some bigger stuff right now, but I didn't forget :p

It might be possible to do it entirely from table files but I never tried. Are there config files that set up the menus? I'd look at those

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klorbon
Posts: 36
Joined: August 13, 2014, 7:33

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Posted: September 20, 2014, 15:12 Post #6
Quoting Mitzi
Haven't looked at RFG for at least three years now, but here's what I remember

There was a selector thing in the menu for what game type you wanted, say 0-3, and the walker thing was, say, 4

Early versions of the patch memory edited that value to the walker value when you pressed a key. Later ones patched the limit so you could select it normally

I got your PM btw, I don't have RFG anymore so I'm going to have to make the patch over teamviewer on goober's pc and goober is on vacation right now. Working on some bigger stuff right now, but I didn't forget :p

It might be possible to do it entirely from table files but I never tried. Are there config files that set up the menus? I'd look at those


hi man, thanks for getting back to me, yes there are, that's how I managed to add the wc maps to the menu, i tried to add it to menu but it just froze the game.

is there a later version of the patch like you mentioned? the only one i found has you select a mode of play & map other than default and then press the scroll lock and the new mode appears on screen.

in the files the mod is listed as walker.
Edited by klorbon at September 20, 2014, 15:13

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