FF Logo
Hello Guest | Login | Register
Latest reviews
· DM - Cryptic 
Reviewed by Oddball

· DM - Abrupt Decay (RC1) 
Reviewed by Cupid

· DM - Wulf Hunt 
Reviewed by Oddball

· DM - Nuketown2050 
Reviewed by Oddball

· Mod Manager Re-Mars-tered 
Reviewed by nme

· DM - Blunder's Villa 
Reviewed by shark5678

· DM - Blunder's Villa 
Reviewed by Oddball

· DM - How Fast Can You Run? 
Reviewed by Goober

· Play Faction 
Reviewed by nick

· DM - Chapel 
Reviewed by shark5678

· DM - Rail Depot 
Reviewed by Oddball

· DM - Waterlogged (ps2) 
Reviewed by shark5678

· Homer Simpson Hendrix 
Reviewed by Endoran

· RFA First Person Mod 
Reviewed by Cyrus

· Singularity Explosives v0.8... 
Reviewed by nme

Who's online?
1 user and 116 guests
Pages: [1]
Users Avatar
Baton Cock
Posts: 47
Joined: May 5, 2010, 19:27

0
(Y)

Posted: October 1, 2011, 12:34 Post #1
Hey guys, In the game, you often see NPC's sitting down at a desk or at a computer...is there a way in RED to get an NPC to sit at a desk or computer? It just adds a bit of realism to the map if we have people sitting, :lolpup:

Users Avatar
Goober
Posts: 274
Joined: September 11, 2009, 19:58

0
(Y)

Posted: October 1, 2011, 13:54 Post #2
Play_Animation event.

Users Avatar
Baton Cock
Posts: 47
Joined: May 5, 2010, 19:27

0
(Y)

Posted: October 1, 2011, 15:18 Post #3
EPIC!!! i shall try this soon...Also, how do we make mine tunnels? the only brush i can think of to simulate a minue tinnel like in-game would be a cylinder but i dont know how to make the floor flat and the wals straight etc...help would be epic :lolpup:
Edited by Baton Cock at October 1, 2011, 15:27

Users Avatar
Goober
Posts: 274
Joined: September 11, 2009, 19:58

0
(Y)

Posted: October 1, 2011, 16:05 Post #4
Don't use cylinders - they're never grid aligned and are a bitch to work with.

When I make tunnels, I always make a box, clip off the corners, shape it the way I want, then extrude the end of it to extend the tunnel.

Users Avatar
ice
Posts: 133
Joined: November 11, 2010, 5:03

0
(Y)

Posted: October 1, 2011, 18:57 Post #5
Quoting Goober
Don't use cylinders - they're never grid aligned and are a bitch to work with.

When I make tunnels, I always make a box, clip off the corners, shape it the way I want, then extrude the end of it to extend the tunnel.


I do what Goober does, but i always throw a few splits in there that are grid alligned to make it look dynamic (depending on how long it is)
Edited by ice at October 1, 2011, 18:58

NukeTown For RF bra!

Visit RFrun.net for Deathrun Related things!
Users Avatar
Goober
Posts: 274
Joined: September 11, 2009, 19:58

0
(Y)

Posted: October 2, 2011, 14:35 Post #6
I do the same, but I don't use splits, I make clean geometry then extrude it. (The reason I say "clean" geometry is... well if you try to extrude un-clean geometry, it causes holes...)
Edited by Goober at October 2, 2011, 14:35

Users Avatar
Baton Cock
Posts: 47
Joined: May 5, 2010, 19:27

0
(Y)

Posted: October 2, 2011, 20:17 Post #7
Thanks for the help guys!!

I wish the editor had brush templates from in-game... }:(

Users Avatar
ice
Posts: 133
Joined: November 11, 2010, 5:03

0
(Y)

Posted: October 2, 2011, 23:04 Post #8
it does have templates from in-game. Click here its the 2nd from the top
Edited by ice at October 2, 2011, 23:06

NukeTown For RF bra!

Visit RFrun.net for Deathrun Related things!
Users Avatar
Goober
Posts: 274
Joined: September 11, 2009, 19:58

0
(Y)

Posted: October 3, 2011, 2:00 Post #9
Quoting Baton Cock
Thanks for the help guys!!

I wish the editor had brush templates from in-game... }:(


You can make groups manually from the default maps. I'll get the RF groups pack on FF.

Pages: [1]

© 2009-2019 Faction Files

Page generated in 0.029 seconds