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Posts: 272
Joined: September 11, 2009, 19:58


Posted: March 23, 2010, 21:51 Post #1
Part 1:

Part 2:

- Hold M and press the keyboard arrow keys to move brushes (in the desired viewport)
- Hold R and press the keyboard arrow keys to rotate brushes (in the desired viewport)
- DO NOT move or rotate anything in the "Free Look" viewport
- DO NOT move or rotate anything using the mouse
- Remember to pack your level file into a vpp packfile (by pressing the "Pack" button on the top toolbar) before trying to play it
- Select brushes or objects by left-click dragging a selection box over them
- Remember to be in the intended viewport before moving or rotating brushes or objects
- Press [ & ] or use the dropdown menu on the top toolbar to change your movement grid size
- Use the dropdown menu on the top toolbar to change your mode

Hotkey Reference:
A - Forward
Z - Backward
NUMPAD1 - Move Right
NUMPAD3 - Move Left
NUMPAD+ - Move Up
NUMPAD Enter - Move Down
NUMPAD4 - Turn Right
NUMPAD6 - Turn Left
NUMPAD8 - Turn Up
NUMPAD2 - Turn Down

NOTE: Holding SHIFT while pressing any movement keys will increase their speed

Remember to experiment with various mapping techniques before deciding what you want to use. All mappers have a different style, mine may not feel natural to you. Feel free to get creative and never be afraid to try new things. You can always load a backup or undo changes if it doesn't work out as you intended.

Tutorials are a valuable resource, yes, however self-education is an invaluable resource. Open up RED and play around with things, you will teach yourself more than I could ever hope to cover in tutorials.

If there is ever anything you are unsure about or need help with, be sure to post on a RED editing forum (such as www.factionfiles.com) and you will likely recieve help from experienced mappers. If you still need help, send me an email at goober@nebulamods.com and I will try to help you as much as I can.

Don't release maps that you are not fully happy with. Don't be afraid to change anything or scrap a map if you are not happy with it. Remember, your released maps are what people will use to judge your skill level, you want to show them just what you are capable of.

Thanks for watching & best of luck with your mapping!

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Posts: 2
Joined: April 23, 2010, 7:17


Posted: April 23, 2010, 7:36 Post #2
Hey goober, i started to create my own map while i was watching ur 2 videos about creating the first RED level in Red Faction , pretty much helped me i just created some few rooms in my map but very not similar as you did. (i didnt know to use red editor since i got this game for years.)

But keep up the good work mapping! :D

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