FF Logo
Hello Guest | Login | Register
Join us on Discord!
Latest reviews
· [SP/MP] Star Wars TC Beta 
Reviewed by Darth J0k3r

· Jump Arena 1 
Reviewed by BATEMAN

· VMesh 0.4.0 
Reviewed by BATEMAN

· Arrhythmia (fixed) 
Reviewed by dvl_iac

· Exile (Beta 21) 
Reviewed by dvl_iac

· FLITE! 8 
Reviewed by dvl_iac

· CTF Swamp Arena 1 (update1) 
Reviewed by dvl_iac

· Jupiter 3 Station: Locked O... 
Reviewed by kerpal

· Jungle 
Reviewed by kerpal

· Barracks Horror! 
Reviewed by greyestfox

· Warlords Pro Night (Beta 1) 
Reviewed by BATEMAN

· Entropy (Beta9) 
Reviewed by BATEMAN

· NanoTechSpaceFecility 
Reviewed by kerpal

· Entropy (Beta9) 
Reviewed by Goober

· The Mourningstar 
Reviewed by Goober

Who's online?
1 user and 74 guests
FactionFiles :: Files :: Red Faction: Guerrilla - Mods - Remaster (SyncFaction) :: Impossible Mode v1.1 by Colton McClung/scruffygamer
Images
File image preview
File Info
Author: Colton McClung/scruffygamer [Search Author]
Uploader: scruffygamer [View Profile]
File Size: 189.4KB
File Type: zip
Added: 07/26/2021
Downloads: 111
Download File
File Ratings
Community Average Rating
👍 Recommended! 
(based on 2 user ratings)

Your Rating
Login or register to review and rate this file.
Description
This is version 1.1 of the Impossible Mode. We have some changes now. ;)



======== V 1.1 ========

=-=-= | CHANGES TO GENERAL STUFF | =-=-=

- Turrets cannot auto-aim anymore

- AI can no longer panic when the player throws remote charges on them

- Marauders have a higher probability of spawning with a shotgun

- It now only takes two seconds for an AI to remove a remote charge from their body

- If an AI using a turret dies, another one will immediately go to take their place

- It doesn't take as much height to harm a player from falling

- Civilians are less likely to convert to your side

- There is a higher probability for marauders to raid you now

- It takes longer for the satellite weapon to recharge

- Hostages die faster when you leave them behind

- EDF Snipers have a higher probability of attacking you than civilians

- AI will notice you from further away when you're in a walker

- There is now a bigger morale penalty when the player kills a hostage

- Hostages have less HP

- You can now be penalized if a guerrilla dies from further away to another NPC (MUAHAHAHA)

- Convoys have been changed. They are faster and have 2x the vehicles

- Sectors are a little easier to liberate

- Reduced the spamming hordes of EDF in the Dust walker mission.


=-=-= | CHANGES TO MISSIONS | =-=-=

- All alert level caps have been removed from missions

- EDF reinforcements can appear at any time, regardless of the status of your mission




======== V 1.0 ========

=-=-= | CHANGES TO GENERAL STUFF | =-=-=

- A LOT more EDF and Marauders

- Higher levels of EDF tech

- Guerrillas are weaker and less reliable

- Takes MUCH longer to liberate a sector

- Upgrades are even more expensive

- Players take much more damage and EDF takes less (Depends on difficulty)

- The game is probably unbeatable. Good luck.




=-=-= | CHANGES TO MISSIONS | =-=-=

- The final mission of Dust has been changed so that not only do you have to worry about the artillery and marauders, but also swarms of EDF

- The second mission of Parker has been changed so you have to deal with swarms of EDF, even during the countdown of the timer

- In riding shotgun, alert level caps are raised and the vehicle only has half the health as before

- In raids, there are twice the EDF

- In house arrests, it takes less time for the EDF to kill the hostages and there are more reinforcements
Reviews

This file hasn't been reviewed yet. Tell us what you think!

Pages: [1]
Want to review this file? Login or register!

© 2009-2024 FactionFiles